Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
The stage design itself is based on Warioware from the Super Smash Brothers series, and is supposed to be small. I compared Wrastor and Falco's sizes to the rest of the stage, and after double checking it matches up really well. The only differences are the side blast zones being smaller than Ultimate's and the middle red platforms not extending as far towards the center.
I increased the sideways blast zones with a patch, and the red platform size change will come in a later update. The base platform will not change, but the lower red platforms will be extended closer to the center, hopefully allowing more movement along the platforms.
Also, you might want to scale up the size of the objects along the floor then. I thought it was going to be a huge stage