Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
and it works :o)
Make sure to precisely copy Lainor's Fix, the game is casesensitive!
Also:
If you, as i, only wanted to reduce running costs,
change in both these files
1907210983\mod.lua and
1907210983\config\config.lua
everything to 1.00 except data.metadata.maintenance.runningCostScale ( which i keep at 0.50 )
Hope this helps anyone whos trying todo a bit of balenceing when using mods that change cargo capacity. im not a coder in anyway just experimenting with things to try and get something to work
I have one problem though: by default it makes the cost of all trains 0.00 (after setting the config file to all 1.0 and 10.0 for TrackFactor).
Looking through the code I tried setting all 0.0 values to 1.0 which I assumed to be default values. After doing that it set the cost of all trains to be int(C / 10,000,000) where C is the original cost.
I'f you'd like me to run a debugging version and send you the result I'd be more than happy.
Note 1: I am running 70 other mods as well as experimental map sizes
Note 2: I do not know how to code in lua so I just guessed based on similarity in syntax to c++
Note 3: I have never modded TF2