Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
and it works :o)
Make sure to precisely copy Lainor's Fix, the game is casesensitive!
Also:
If you, as i, only wanted to reduce running costs,
change in both these files
1907210983\mod.lua and
1907210983\config\config.lua
everything to 1.00 except data.metadata.maintenance.runningCostScale ( which i keep at 0.50 )
Hope this helps anyone whos trying todo a bit of balenceing when using mods that change cargo capacity. im not a coder in anyway just experimenting with things to try and get something to work
I have one problem though: by default it makes the cost of all trains 0.00 (after setting the config file to all 1.0 and 10.0 for TrackFactor).
Looking through the code I tried setting all 0.0 values to 1.0 which I assumed to be default values. After doing that it set the cost of all trains to be int(C / 10,000,000) where C is the original cost.
I'f you'd like me to run a debugging version and send you the result I'd be more than happy.
Note 1: I am running 70 other mods as well as experimental map sizes
Note 2: I do not know how to code in lua so I just guessed based on similarity in syntax to c++
Note 3: I have never modded TF2