Blood of the Werewolf

Blood of the Werewolf

29 ratings
Blood of the Bosses
By PinhaT
Tired of being killed so many times by bosses?
Tired of them making you and your bestial rage seem mediocre?
Tired of of all those bats that hit you mid-jump in half the levels?

Well tough biscuits on the bats, because this guide ain't for them. What this is for however, is to help you -as a werewolf- assert your dominance over those other monsters, and get you to that sweet juicy heart of theirs and revenge for kidnapping your son!

Let's start with some basic words of wisdom: You are a Werewolf-- "mammal". Mammals (most of them anyway...) are gifted with the unique ability known as HAND-EYE COORDINATION! *confetti*

As a creature with such fascinating qualities, it should be noted that you can react to things [/i][/b]without actually losing focus and having to look at your hands. Pretty neat, huh?

So when it comes to making split-second moves, or acute changes in direction, no worries right? Swell. Let's begin with something easy, like, oh I don't know, the first boss?

EDIT: Dracula Boss Guide added in. Last few Bosses will be in VIdeo Format to save time.
EDIT 2: I have neglected this guide for a looong time. That's what happens when you are mortal: life hits you and stalls everything to make you stare at it. I'll be finishing this guide before the summer is over out of personal obligation. I'm a gentlemen like that. Also I guess I lied about the video part. Don't worry though. I hear reading words is good for the brain.

[To Be Continued before July 30th 2018]
   
Award
Favorite
Favorited
Unfavorite
The Creature

I can't even begin to fathom how easy this boss is. I'll just tell you this right now:
It's practically begging you to eat its heart.

The Creature literally only has 3 attacks with patterns so obvious that a someone's mom could kill it. How convenient!
  • First, it'll fire 3 blast of what I assume is either mucous, raw sewage, or Mountain Dew. For the sake of getting you into the mindset that you should avoid it, let's just assume the worst and say it's Mountain Dew.
  • In its second attack, it'll upchuck Mountain Dew in a 3-shot spread attack that rains down on you. The shots all land apart from each other giving you space in-between to stay dry, but they alternate in landing on each upchuck, so staying still won't save you from a bad fur day.
  • The last thing really isn't an attack so much as it is a cry for help, as it'll summon a merman mook from the previous sewer levels that I'm sure -by now- you've already proven your superiority against.

    -So the strategy to this boss, as I said, is fairly simple since the first 2 levels should have given you plenty of time to get familiar with the controls. When the creature fires it's 3 consecutive blasts of Mountain Dew, it should be noted that simply jumping over them will avoid the attack entirely. If timed precisely, one only needs jump once, but hey, when has being sure with a double-jump hurt?

    -When it lauches its aerial attack that rains 3-shots upon you, stand in-between the shots where they land move when the landing seems like it might change. Remember that good ol' Hand-Eye Coordination? Well it helps you with tracking projectile trijectory too!
    Now, you may be thinking: "Manjaro, what is Trijectory?" Well I'm glad you asked random stranger, but that's a science lesson for another day.

    -When it summons the mook, it'll roar to let you know that it's calling for help. The Mer-mook will always, ALWAYS be behind you on the docks.

    "Millions of creatures in the sea, and it calls on this one for backup." *facepalm*

    At this point you should just do what you do best: kill it. I should point out that the Mer-mook takes
    about 2 charged claw attacks to kill versus about 6-8 rapid ones, so it is well advised to hit it once, dodge its attack, and hit it again when charged. The Creature is so generous that it'll stand there for about 8 seconds to let you off the Mer-mook. What a nice guy.

    That there's the strategy youngin' *Pah-tuu*; rinse and repeat(get what I did there? You're in a sewer so it's dirt--... nevermind...). He's so easy, that with your Werewolf powers and godly mastery over Hand-Eye Coordination, you're doing the city's sanitation company a favor. A concerned mother and a model citizen to boot! Things can only go uphill from here, my friend.

    On to the next easy task for you.
Mr. Hyde


He may talk like an idiot, look like an idiot, and attack like an idiot, but don't let him fool you: he really is an idiot. Let's get down to the simple of things here: His heart, your mouth, Werewolves. Now that we're on the same page, onto the details.

Hyde has 3 anti-personal attacks with one huge enviromental attack.
  • His first attack consist of two parts(I guess that makes it two attacks?..) which are him jumping to your present location, landing, and sreating a shockwave that extend from him in both directions.
  • The second attack is, quite frankly, a overly-telegraphed charge attack -similar to those in classic Megaman titles- that is noted by his brutish chest beating before running at you.
  • The final attack is a shockwave that he creates from his hands that are either ground level or slightly above ground level.

-The strategy to this boss is fairly simple as well. The attack he starts the fight with may vary, however they are all relatively easy to predict, and dodge, with enough HAND-EYE COORDINATION!(I swear, that's my last time.) To dodge hydes jump n' stomp attack -which he gives you ample time to- simple moving from the location you were at when he jumps. That's it. I should note that moving towards the center of the stage from where ever you are is safer, as moving to the sides could prove difficult to react to his shockwave attacks in time. When he lands, a shockwave will come from him on both sides that goes along the ground. You need only time your jump to dodge it. Do not dodge it while its 1-2 spaces away from you, or it will register the hit. You need to jump before it closes in on you. You have a double-jump just-in-case, remember?

-The charge attack, as I said, is so telegraphed that if you can't see it coming, then I am no envious man to your level vision. The jump though, needs to be timed just before he reaches you to secure a landing otherwise jumping while too far from him will result in you getting hit with an attack that [/b]no one should get hit by.

-His Shockwave attack begins with him telegrapghing a hand clap. It's tricky enough for anyone on a 50/50 guess as there's no telling whether it'll be ground level or [/i]slightly-above ground level. I suggest standing at a distance to give you time to see and react to the attack before it reaches you. The ground level one has to be jumped over while the slightly-above ground level one has to be crouched under.

-I should also note that you can fire at him with your crossbow while all of his attacks are in motion. After about 2-3 attacks in succession, he will jump to either side of the room with a ground level shockwave attack as an energy field comes down to shield him from your attacks. As this shield closes over him, he sends another shockwave along the ground, which then is followed by random debris falling from the ceiling. Now, you're probably standing there shooting him wondering: "Why is it that not only am I not doing damage to him, but he's actually healing?!"

-Well, that's because that shield do-hickey is giving him his health back so long as he stays safely inside it. So he can fully regenerate his Health while you stand there with a dumb look on your face firing pointed sticks at glass; I don't know about you but I'm not about that life. The key to ending this sore-loser's game is to aim at the generator above him.

Keep in mind that you must still dodge the debris falling and his occasional shockwave attack while maintaining your aim, but trust me, it's easier than it looks. What's that? It already looks fairly easy? Well then I guess it's second nature. An instinct, maybe? Sure. What's one more on the list of positives to being a Werewolf mammal.

Once the sheild is down, he'll always start with the charge attack. If you destroy the generator while debris is still falling, it can become difficult to dodge the charge, so timing is paramount. You should note that everytime you destroy the generator, it'll drop power arrows. This is because when it comes to his little game of "Hyde-and-Go-regen-health-like-a-coward-who's-sooo-gonna-get-his-heart-eaten" your multi-shot is essential, as it depletes his hp low enough to the point that -if you're fast enough- he'll have far less hp then before once the generator is down. Repeat this cycle and you should have a dead scientist... abomination.. thing.. and a well deserved hearty lunch before hiking yourself onto the next checkbox on the list of kidnappers about to become corpses. A strictly voluntary list, I assure you.
Dracula

Yes, Dracula. The Dracula Before you protest your apparent fears of the undead and them draining you of all your precious blood and all that nonsense, know this: He can't put you in the grave if you put him in grave first. And that's what I'm here to do: Help you put the dead in their place.

Now that we've gotten through the first two bosses, I think we're all a fairly familiar with and capable of jumping, dodging, and standing in certain places so that you don't get hit. If you still aren't (for some reason..), then suggest you call the local ministry to help you with this one; I'm sure the Father priest ain't afraid of no punk-ass vampire.

Dracula has 6 attacks total, all ranged, that are only varied in where there come from on the screen; two of them can only be done when he's in his "ghost" form while the other 4 are in his "corporeal" form.

Ghost-Form

  • His first attack in this form consist of him sending a vertical, zig-zag trail of bats your way that go up and down at certain intervals.
  • His second attack consist of 3 spouts of purple energy forming on the ground adjacent to each other with spaces in-between each. The spouts form as a static visual warning seconds before 3 body-sized pillars shoot upwards and damage you if you stand on them.
Corporeal-Form

  • He'll send bats out in all directions in a moving star shape(him being the center, of course) that will cover most of the stage.
  • He'll call a swarm of bats from either side of the screen that go all the way across the top to swoop down from the opposite edges towards the bottom; almost like some sort of psuedo-sweep attack.
  • He'll call down a swarm of bats that come from the top on both sides in succession and cross at his position and flow outwards towards the bottom in the opposite directions respectively.
  • Lastly, he'll call down a swarm of bats in a trick maneuver, in which, they sweep directly from the side they came from instead of going all the way across the top. It can sometimes be tricky to recognize because of the listed sweep tactic above.

That's his entire list. No back door moves, nothing changes when he gets low on hp, no speed up; just remember them and you'll be fine. Scratch that. You'll have to learn how to counter those attacks and defeat him first. Then you'll be fine. Silly me. Keep in mind that Dracula is a cleaver son-of-a-[REDACTED] very cunning, as he never starts his sequence(or the fight in general for that matter) in the same fashion. Simply put: you can only predict his moves, but not the order in which they comence.

With that being said, in his ghost form, you'll have to deal with one of two moves twice depending on which one he starts with(i.e. starts with bats, then pillars, ends with bats). The zig-zag-bat-line is probably the easiest thing can immagine of his over-achiever amount of abilities over the previous bosses. The bat-line start directly from him as you can see here:
WHOOPS! How'd that get in there? Sorry about that... *ahem*
There we are; directly from him, then slants down in front of him, then upwards in a huge arch, and then down again.
It's in this huge arch that you'll want to stay so you don't get hit.

For his energy pillars, Dracula not only can do it from either side of the stage, but he can also change their position so they can sometimes be in different spots; sometimes they even change in the order of the second and third to activate, however the first to start will always be the one next to him. Granted that he doesn't go Chris Angel on you and try to mind-freak you, but it would be wise to examine them promptly to see where they start before attempting to sit in one place. Some other things to note:

1.there will always be three.

2. The will always be a start up animation of little electrical static that indicate when the pillars are about to activate(you may mistake it for tiny purple bats).

3.you'll never be able to stand between Dracula and the pillar next to him; the gap is too small and you will be hit by either him or the pillar (or both).

In-between each of his attacks in this form is a small grace period before he starts up the next attack. Remember, he'll attack three times in this form before he returns to corporeal. Once an attack is over, run in and get as many quick claw attacks(or one charged attack) as you can and run back before he starts up his next attack. You want this guy dead(the kind of dead he's not too aquianted with) fast so you can get onto rescuing your son.

When he turns into his corporeal form, it's here where he can get a bit complicated. Again, his order is never the same, but he only does four attacks in this form, so be prepared for anything regardless of how he switches up. Each of his attack in this form are just as easy to dodge as they we're in his Ghost form except this time you can continously shoot him while dodging. Sometimes, savagely mauling your enemies isn't quite enough. That's why man created the projectile weapon.

His most primary form of attack in this form is sending purple bats out in all directions. This attack is simply dodged by not being where the bats are when he spawns them. It's always in a star-shape, and it's really easy to see where they'll go from regardless.
I should also say that the bats move slowly in a progressing motion, as you can see in the image above, so it's strongly advised not to hide in the corners because in human form, you can't jump over the attack. The direction in which it moves can also vary so be cautious.

His next attacks are all variations of him sending bat swarms down in a sweeping motion towards you(what's with this guy and bats?..). You simply have to jump over them at the right moment.
Jumping too early will get you hit by the bats and jumping to high around the center will also get you hit by touching Dracula. It is key that you jump just before the swarm reaches you.

Now, he does have one bat swarm attack in this form that is used to trick you. He'll summon bats from both sides of the screen in a hugh arch downward on him that fan out both sides.
Though it may seems cheap and unavoidable, there is a spot directly under him in which the bats can't hit you.
Just stay there until the bats leave and you're clear.

Also, the fact that you're on a moving train means that you'll be sliding a bit, so remember to keep movingin short taps if you want to dodge some things, or that dodging toward the left goes faster than the right. Because of that, it's easier to dodge to the left since you'll have a larger jump radius. Keep up the act until his un-health hits zero and that undead (and somehow still beating...) heart is yours.
"If he had just not stolen your son in the first place, this wouldn't have happened."
9 Comments
SolitaryHowl 9 Mar, 2016 @ 5:26pm 
Hey, great guide!

I'm having a lot of difficulty with the Mummy boss. Do you have any tips/tricks for him?
VenusInFurs 25 Dec, 2013 @ 8:04am 
strangly enough i found all the bosses in the game (including the final boss) fairly easy, and up until the mummy i beat them all on first try too, it's kinda surprised me to fight such easy bosses after such hard levels,
Nomine 21 Dec, 2013 @ 9:10pm 
i was wondering if you could create a guide for S ranks seeing as you seem to know the game pretty well. I'd like to know what kind of time you need to get S-ranks on each stage.
PinhaT  [author] 20 Dec, 2013 @ 7:45am 
Just updated the guide and added racula to it. The last few bosses I'll just do a video and uplaod them into the guide with a bit of commentary since it's a lot easier. =D
TaMs 20 Dec, 2013 @ 2:43am 
The bosses in this game have way too much health. They've like 2-3 attacks each so you learn the pattern very fast (because it never changes, except on "the monster"), but you're bound to make mistakes when doing exactly same thing for 10 minutes.
PinhaT  [author] 30 Nov, 2013 @ 3:38pm 
Don't worry, I haven't forgotten about this guide! I'm actually working on the rest now, just forgot boss order, so give me about a few hours. and I'll have your boss cheat sheet done in no time! ;-D
Vini_ 30 Nov, 2013 @ 11:59am 
I'm having most difficulty with the Monster boss, all his attacks seem impossible to dodge, he kills me before I take away even 25% of his HP, always. I can't dodge the burp clouds AND the lightning hand, ever. Could you do that one too?
Latch 16 Nov, 2013 @ 11:53am 
Just finished this game without looking at this guide because I'm stubborn like that.... Jesus it's relentlessly cheap at times with the level layout etc X_X the thing that got me most in the final boss was being juggled. Let's just say some "explict" language escaped my vocal chords at that moment in time........... for 20 minutes~ BUT HEY! I beat it :)

HOWEVER! Despite the occasional cheap (probably me using my abilities wrong, but when you die 50 times in a row at the same part--) moments I thoroughly enjoyed this game. A love of Werewolves also helps.. and Wolves ^_^

Good guide so far btw :D
Thantastic 1 Nov, 2013 @ 1:47pm 
Awesome!!!!!!!!!!!!!!!!!!!