The Warlock of Firetop Mountain

The Warlock of Firetop Mountain

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WFTM Complete Map
By Guizao
This guide shows the complete map for the Firetop Mountain, with every room you can navigate and their most important details.
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Introduction
Hello and I hope you are having fun playing this awesome game!

If you're having difficulties navigating the game events and you don't have the time (or patience) to write down the places you've been and the things you've seen... well, I'm here to help.

In this short, yet hopefully helpful guide, I'll lay down some basic knowledge about the game and share the link to the map I've made which you can follow step by step to know your whereabouts and to choose the best possible path for you.

Game Basics
In this game you choose an adventurer (with the corresponding Skill, Stamina and Luck stat), point and click the direction you want to go, read (if you want to) the outcome of your choice and repeat. Sometimes you'll get to roll dice for a good or bad outcome and frequently you'll get in combats.

Combat is pretty straightforward, you have your attacks, which are shown in the hero card in the beginning of the game and when you open your inventory and navigate the tabs, along with any special effects they may have (some are close range, some are medium range and some are long range) and the damage you'll do is the circled number shown. Both you and your opponents move and attack at the same time. If you hit the monster at the same time he hits you, you'll have a clash (explained bellow). The goal is to predict where the enemy will be (or attack) and act accordingly.

For the combat you and your opponents will use Skill and Stamina. When the Stamina reaches 0, the target dies. Skill is used for clashes. When both targets attack each other, dices will appear on the screen. When you roll them, the numbers will be added to your Skill number and whoever has the highest will land the attack. You can see the enemies Skill and Stamina stats by placing the cursor above them.

Pro tip: You can reroll the dices if you click them BEFORE one of the dices stops. This is pretty useful when you see one of them slowly landing on that "1".

Aside from the fights, you'll use your Skill stat for some dice rolls in scripted events. This is the same about Luck. The difference is that either succeeding or failing in a Luck roll will result in that stat going down by one point.

Some traps or bad choices will reduce you Skill, Stamina (if it reaches 0, you die) or Luck stat by 1 or more.

Besides that, each hero has special habilities (or disabilities), called "Attributes" that makes them even more unique in how they play and how they react to some events. I won't list them all here but if you're going for one or two playthroughs I highly recommend using a hero that has Keen Eye. It's the most powerful Attribute in the game BY FAR. With it you'll gain more items and avoid more traps. The second best would be Dexterous which makes you avoid some dice rolls. The rest is okay at best and some are bad.

Usually there is a balance between Attributes, stats and attack patterns as to not make an adventurer too overpowered.

The way I see this game, after many hours playing it is that high Stamina isn't that important. You'll have plenty of opportunities to heal, save and even resurrect your hero (up to 3 times) and after you learn the monster's paterns you'll not take that much damage in fights.

The focus (if you're not going to play all the heros like I did, at least) is to get one with a Skill stat with 9 or more. 8 is okayish, but you risk losing too many clashes and 7 is VERY bad. 10 or even 11 makes winning clashes easy.

The same numbers apply to Luck, but you'll be using it way less (and not in combats) so it's not that important.

Some heroes (won't spoil which) can improve their Skill during the adventure in some events (won't spoil which also).

There's no bestiary (which is a shame and should be included in future games, if possible), so you'll never really know the exact attack patterns for the monsters, but after 3 adventures
or so you'll probably memorize most of it.

Lastly, you unlock new heroes by using "souls", which you'll acquire by defeating enemies, so it's always good to enter battles when you can. Zagor Keys also give souls, but only if you win the game by defeating the warlock. Each key gives you 50 souls (maximum of 3).
Alchemy (minor spoilers)
In a particular part of the map you might gain "Vials", which, in turn, can be used somewhere in the mountain to breed potions (once per adventure).

The Vials are:

  • Earth
  • Air
  • Fire
  • Water

Here's what you can make in the game:

Potion of Fortune -> Earth and Air Vial
Potion of Skill -> Water and Air Vial
Potion of Invisibility -> Fire, Water and Air Vial
Oriana (minor spoilers)
You'll probably run into Oriana in all your adventures. She is a misterious NPC which takes part in the game by being a vendor. You'll be able to sell her items you think are useless and buy some from her (only 1 of each type). She is also a Zagor Key Spawn Point (more on this later). Here is a list of the items she sells, buys and for how much.

Selling:

Item
Gold Pieces
Provisions (only one, restores 4 Stamina)
10
Potion of Fortune (restores Luck)
25
Potion of Skill (restores Skill)
25
Potion of Strength (restores Stamina)
25
Potion of Fire Protection (used in some events)
25
Potion of Invisibility (used in various events)
30
Maze Jumper (lets you skip the Maze part of the map)
75

Buying:

Item
Gold Pieces
Potion of Fortune (restores Luck)
20
Potion of Skill (restores Skill)
20
Potion of Strength (restores Stamina)
20
Potion of Fire Protection (used in some events)
20
Potion of Invisibility (used in various events)
20
Bull Amulet (used in various events)
10
Map of Darkwood Forest (useless, sell it)
5
Eye of the Cyclops (used in an event)
20
Silver Crucifix (used in an event)
5

She might sell you different items depending on your hero (on rare occasions), and it'll probably be around 25 Gold Pieces. I only listed the items she'll always sell.
Maze (minor spoilers)
The Maze is a part of the map that is mandatory for you to enter in order to reach the final boss. You may skip it entirely if you have the item "Maze Jumper". Some achievements (and quests) require you to enter the Maze. A new Maze will be randomly generated each time you enter it (even if you die and resurrect).

Since it's random I couldn't make a map of it so I'll just list here the enemies and items you'll encounter there.

Maze level 1:

  • Ghost Hand x0-8 (number depends on your luck)
  • Minotaur x1 (needed to go to level 2)
  • Gold x8 (for defeating the Minotaur)
  • Orc x1 (if you decide to attack it)
  • Handle (dropped by the Orc)
  • Goblin x1 (needed to go to level 2)
  • Giant Rat x3 (together)
  • Giant Rat Leader x1 (together)

How to complete: find the grieving Orc and get the Goblin cage "handle" from him. Kill the Minotaur for the first "crystal" and the Goblin for the second "crystal".

Maze level 2:

  • Mathos x3-5 (he's optional and the number depends on doing an event before)

In the level 2, you'll see a group of people playing D&D, if you choose anything other than "Round Table", you'll die. The bottle options are as follows:

  • Square Bottle -> +10 Stamina
  • Tall Bottle -> Summon Slimeworm x2
  • Round Bottle -> -3 Luck

How to complete: Get your 1 red dot skull, go to the corresponding door, get your 4 red dot skull (find the 4 red dot door), then 3 red dot (and so on), then 2 red dot (and so forth), then 6 red dot, then 5 red dot skull (which will have the scroll you'll need to get out of the Maze).

Pro tip: Trusting Mathos makes things easier.
Zagor (huge spoilers)
So, here we go, the final boss of the game. The dude who runs everything. You have the chance to use some items you may have gathered during your adventure aganist the warlock Zagor. And you have some options of items on his table. Here is a list of what happens with each item and the corresponding Skill and Stamina stat he will have for the fight. If you want to discover things for yourself, SKIP THIS SECTION.

Here it goes:

  • Black Glove (summons 2 more enemies to aid Zagor) -> 13 Skill and 12 Stamina
  • Cards (Weakened Zagor) -> 13 Skill and 8-10 Stamina
  • Redwood Stick (nothing happens) -> 13 Skill and 12 Stamina
  • Potion of Invisibility (Half Blind Zagor) -> 7-8 Skill and 12 Stamina
  • Silver Bow (nothing happens) -> 13 Skill and 12 Stamina
  • Cheese (Giant Zagor) -> 13 Skill and 14 Stamina
  • Eye of the Cyclops -> Instant Kills Zagor
  • Y-Shaped Stick (nothing happens) -> 13 Skill and 12 Stamina
  • Direct Attack -> 13 Skill and 12 Stamina

After you win the battle, you might get a Zagor Key. They are used to open his special treasure and they award you with souls (50 for each key you may have). After the spoils of battle, it's time to relax reading your quest finale or transform yourself into the new boss of Firetop Mountain.
Map Navigation
FIrst of all, there are more items, events and things to discover than I've laid out in the map. It's not complete in every detail possible because that'd take too much time and make the map layout too hard to make on a spreadsheet. Just so you know, here are a list of things that ARE NOT marked:

  • Achievements -> there are other guides for this and, honestly, I didn't want to spoil everything. Some things are better if you work a little for them
  • Special items -> these are items that only appear to one or two adventurers, some even specific for their quest
  • Random events -> some places in which things may happen if you make the "right" choice
  • Item usage -> places where you use the items you gathered around the mountain

Also, it is important to note that even the things that ARE indeed marked are not going to always happen. For example, you might see a place with a lot of enemies, but you might face only one of them. Or none. It all depends on your choices, the hero you're using, your items... What I have marked is everything of interest (aside from the list above) in each location. Whether or not you'll find all of those you'll discover by playing.

Here is a list of everything you need to know about the map:

  • Orange -> special places (always written what it is)
  • N -> means there's "nothing" you need to do in that space. Random events are marked with "N"
  • Red -> monsters you'll face and their quantity
  • Yellow -> gold you'll likely earn in that space by winning a battle or event
  • Green -> special item you might get. Some have no use and some you'll have to use right away
  • Doors -> in parentheses the best action for that door
  • Purple -> Zagor Key Spawn Point (the spots are always the same, but whether or not it'll have a key is always random in each playthrough and you'll get a maximum of three keys if you're lucky. Each key earns you 50 souls in the end game). The place with the ZKSP"?" means that I've read online it's a spawn point, but I've never got one there, so Idk for sure
  • (TYS) -> places where you'll have to test your Skill
  • (TYL) -> places where you'll have to test your Luck
  • Light blue -> Benches, where you'll save your game to be resurrected. You'll get 5 Stamina by resting and 10 if you use a provision while doing so
  • KE -> Keen Eye. Means that you'll trigger whatever is marked if you have that Attribute (it's always a good thing)
  • White -> places you'll die instantly if you visit (there's a place marked like this which you can actually go with the right heroes)
  • Arrows -> marks one way paths

And that's it. I'm pretty sure you'll get the hang of it after 10 or so minutes and hopefully it'll help you out. I know it helped me a lot to navigate Firetop Mountain!
Map Link
Since the map got too big for a simple image file (without losing the possibility to zoom in and out) I had to make it in an Excel spreadsheet.

Since it's Excel, if you use Google Spreadsheet it'll probably mess up the map lines. It's not the end of the world but if you want it to be detailed you better download it and open with Excel.

If enough people ask me I might make a Google Spreadsheet version and provide both links.

Anyway, here's the link to it, any problems you guys let me know:

https://drive.google.com/file/d/1ui7uLKelsyvLodmJDdp116-CC2lsMb9Y/view?usp=sharing
Closing
That's it, folks! English isn't my native language so I'm sorry if there are spelling or gramatical errors.

If you have any questions, know a place I didn't mark, something important that should've been marked, guide errors or just want to say something you feel you should (both good or bad), feel free to do so in the comments and I'll try to answer ASAP.
2 Comments
Guizao  [author] 22 Aug, 2021 @ 10:00am 
Glad to hear I could help you out in some way!
Jeftah 21 Aug, 2021 @ 7:03am 
Hey I just want to thank you for this information - I'm actually running the game (using your resources) in a D&D campaign adapting things into the system as I go along. This guide made that campaign possible and my players are having a lot of fun. I'd long wanted an actual map of the video game and I slowly started to do that in a notebook, but I gave up halfway.

Again, thanks a million for the guide!