Counter-Strike 2

Counter-Strike 2

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DeepGaming CS:GO Cfg
Autorstwa: DG
This guide have the info regarding DeepGaming config which include launch commands, keyboard binds, graphics settings etc.
   
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Before beginning to my cfg details, check proper credits.
This cfg is not made by me, I just edited this and make it my own personal cfg.
I have used BananaGaming[bananagaming.tv] CFG and found many helpful bindings and scripts. THANK YOU MATE :)
Launch Command
-novid -high -freq x -refresh x -tickrate 128 -maxplayers_override 50 -nojoy -d3d9ex +exec autoexec
NOTE: Set value of x to the max. refresh rate supported by your monitor
Main Settings
  • con_enable "1" //enable console.
  • cl_autohelp "0" //disable auto help
  • cl_showhelp "0" // disable onscreen help
  • gameinstructor_enable "0" // disable game instructor.
  • cl_disablehtmlmotd "1" // disable to load html
  • cl_autowepswitch "0"
  • cl_forcepreload "0"
Rates
  • rate "786432" // max rate, lower if having network issues (when I use wifi I change it to 625000)
  • cl_cmdrate "128"
  • cl_updaterate "128"
  • cl_interp "0.0"
  • cl_interp_ratio "2"
  • cl_interpolate "1"
  • cl_lagcompensation "1"
  • cl_predict "1"
  • cl_predictweapons "1"
  • net_client_steamdatagram_enable_override "1" // SDR beta
Crosshair
  • cl_crosshair_drawoutline "1.000000"
  • cl_crosshair_dynamic_maxdist_splitratio "0.0"
  • cl_crosshair_dynamic_splitalpha_innermod "1"
  • cl_crosshair_dynamic_splitalpha_outermod "0.3"
  • cl_crosshair_dynamic_splitdist "5"
  • cl_crosshair_outlinethickness "1.000000"
  • cl_crosshair_sniper_show_normal_inaccuracy "0"
  • cl_crosshair_sniper_width "1"
  • cl_crosshair_t "0.000000"
  • cl_crosshairalpha "235.000000"
  • cl_crosshaircolor "2.000000"
  • cl_crosshaircolor_b "0.000000"
  • cl_crosshaircolor_g "255.000000"
  • cl_crosshaircolor_r "255.000000"
  • cl_crosshairdot "0.000000"
  • cl_crosshairgap "-1.000000"
  • cl_crosshairgap_useweaponvalue "0"
  • cl_crosshairscale "0"
  • cl_crosshairsize "2.7"
  • cl_crosshairstyle "4.000000"
  • cl_crosshairthickness "0.500000"
  • cl_crosshairusealpha "1"
  • cl_fixedcrosshairgap "3"
HUD
  • hud_scaling "0.95" //Scales hud elements to maximum value
  • hud_showtargetid "1" //Enables display of target names, important
  • cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  • cl_hud_color "7" //Makes the hud color yellow, for banana style
  • cl_hud_playercount_showcount "1"
  • cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
  • cl_hud_healthammo_style "0" //Reverted hud style due to hidden burst mode
  • cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
  • cl_showloadout "1" //So it doesn't fade out the weapon slots, very annoying otherwise
  • cl_teamid_overhead_always "2" //Always show team behind walls with equipment
  • safezonex "0.8" //Screen width percentage for the hud
  • safezoney "1" //Screen height percentage for the hud
  • cl_show_clan_in_death_notice "0" //Steamtag name will not show next to player names
Radar
  • cl_teammate_colors_show "1" //Show teammates as separate colors without letter
  • cl_hud_radar_scale "1" //Radar size, not too big and not too small
  • cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  • cl_radar_always_centered "0" //Centers map instead of player
  • cl_radar_icon_scale_min "1" //Minimum player icon scale
Mouse Setting
  • m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  • m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  • m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  • m_customaccel "0" //Custom mouse acceleration disabled
  • m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  • zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
View Model & Bob
  • viewmodel_offset_x "1" //Changes viewmodel view in X scale
  • viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  • viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  • viewmodel_fov "68" //Highest viewmodel FOV
  • viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
  • cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  • cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  • cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  • cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  • cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
  • cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
Video Setting
  • fps_max "999" //Max frames per second, pretty much uncapped
  • fps_max_menu "144" //Max frames per second in main-menu, pretty much uncapped
  • mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
  • mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  • mat_powersavingsmode "0" //Disables power saving mode
  • mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  • r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
  • r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
Sound Settings
  • snd_hwcompat "0" //Enables "Advanced 3D Audio Processing"
  • snd_musicvolume_multiplier_inoverlay "0" // Disable music volume when Steam Overlay is active
  • voice_scale "0.4" //Turns down the volume of other players voice to 40%
  • snd_deathcamera_volume "0" //Volume of the death camera music
  • snd_dzmusic_volume "0" //Volume of the Danger Zone victory music
  • snd_mapobjective_volume "0" //Volume of map objective music
  • snd_menumusic_volume "0" //Volume of the main menu music
  • snd_music_selection "2" //Tracking rotating music for players with no music packs equipped
  • snd_musicvolume_multiplier_inoverlay "0" //Music volume multiplier when Steam Overlay is active
  • snd_mute_mvp_music_live_players "0" //MVP music is muted if players from both teams are still alive
  • snd_mvp_volume "0" //Volume of the MVP music
  • snd_roundend_volume "0" //Volume of round end music
  • snd_roundstart_volume "0" //Volume of round start music
  • snd_tensecondwarning_volume "0.03" //10 Second warning music
Bindings and others.
  • cl_use_opens_buy_menu "0" // Disables E from opening buy-menu, really useful
  • mm_dedicated_search_maxping "45" // MM Max-ping
  • func_break_max_pieces "0" // Less clutter from breaking vents

  • unbind "i" //To not accidentally enable hud fade

  • bind "v" "+voicerecord" // Communicate with "V" instead of "K"
  • bind "f" "+lookatweapon; r_cleardecals" // Inspect your weapon and clear decals with "F"
  • bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both

  • bind "home" "cl_draw_only_deathnotices 0" //Show all of hud
  • bind "end" "cl_draw_only_deathnotices 1" //Hide parts of hud (for recording videos)

  • bind "PGUP" "volume 0.4" //Highest volume I play on
  • bind "PGDN" "volume 0" //Mute volume

  • alias "+net" "+score; net_graphheight 10" alias "-net" "-score; net_graphheight 9999" bind "tab" "+net"

  • alias "dc" "disconnect"
  • alias "q" "quit;exit"
  • alias "r" "retry"
  • alias "rs" "mp_restartgame 1"

  • alias displaydamage "displaydamage_on" alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\\\\blip1 0.5; alias displaydamage "displaydamage_off"" alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\\\\blip2 0.5; alias displaydamage "displaydamage_on"" bind "F5" "displaydamage" //Bind to whatever you prefer (Default F5)

  • alias "+jumpthrow" "+jump; -attack" alias "-jumpthrow" "-jump" bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)

  • alias "togglev" "voice_1" alias "voice_1" "voice_scale 0.4; playvol buttons\\\\blip1 0.5; alias togglev voice_0" alias "voice_0" "voice_scale 0.0; playvol buttons\\\\blip2 0.5; alias togglev voice_1"
Komentarzy: 3
DG  [autor] 26 listopada 2019 o 6:27 
Thank You for comment. @Meswak
1.] I use 144 hz monitor. so no issue for me. But I understand to add note so I edited (mentioned) in the guide
2.] I forgot to update, but a week ago I changed it to 144.
3.] This bind is just copied from maxim cfg.

Ah I don't remember that, actually I picked maxime's cfg as the main cfg and make changes with crosshair, hud, rates, video settings. (I used max instead of low) etc, and yes deleting some script as I don't know how to use them easily while ingame. which was making me confuse sometime.
DG  [autor] 26 listopada 2019 o 6:22 
I am sorry I didn't mention the version of maxim cfg, but it might be the old one.
Meswak 25 listopada 2019 o 18:09 
"-freq 144 -refresh 144"
Probably best to warn readers that if they use more than the maximum refresh rate supported by their monitor they could damage it.

Also fps_max_menu "999", whats the point of getting insane FPS while in the main menu, might as well cap it to 60 and save a lot of power/wear n' tear on your components.

"unbind "i" //To not accidentally enable hud fade"
Didn't know that was a thing, I wondered why it was randomly forgetting my 'always on' setting.

How much have you changed from Maxime's CFG?