Cities: Skylines

Cities: Skylines

2,180 ratings
Custom Effect Loader
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
194.865 KB
11 Oct, 2019 @ 6:19pm
14 Jan, 2023 @ 2:32pm
3 Change Notes ( view )

Subscribe to download
Custom Effect Loader

Description
This mod is required for props and vehicles with custom light effects. It sets up and enables the effects on level load. Just install and enable the mod and enjoy the lights :)

Cool assets with custom effects! Get them!


All Assets with Custom Effects Tag

Performance

Performance should be excellent! There is no difference between the shipped light effects and custom ones.

What if the mod breaks? Do I loose my savegame?

It's very unlikely that the mod breaks as it uses core systems of the game that weren't changed in a long time.

Props: No it won't break anything. The only effect is that props that depend on this mod will loose their light effects if the mod is no longer available. This is a purely visible mod and it can be disabled at any time!

Vehicles: For some vehicles with custom light effects (that were saved using "Extended Asset Editor"), this mod becomes a hard dependency. Luckily you can always unsubscribe broken vehicle assets if something goes wrong! Vehicles saved without EAE are not affected.

Documentation for Asset Creators[github.com]

Source[github.com]



For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.
84 Comments
<c=FFFF064F>Subby</c> 29 Oct @ 3:01pm 
Has the new DLC broken this? I saw LSM needed updating because asset ID names were added, so I assume this mod works with a similar pipeline.
TEST_USER 8 Sep @ 2:18pm 
Steam is UNSUBSCRIBING a lot of mods and assets from this game. Even if it shows 'subscribed' it's not. You have to resub.
zin 30 May, 2023 @ 5:10pm 
Does this still work with the latest update?
ApollonDriver 31 Mar, 2023 @ 7:07pm 
Question: in the documentation, it says that the name of an effect must be unique. Does it mean that I must name all effects differently across all assets, or for example can I use a name I used on a different asset before? If no, can I re-use an effect on another asset by using the same name?
Polarstorm 16 Feb, 2023 @ 5:28am 
Hey Bo, i have a problem wth blinking lights in a fence. The fence has the fence shader and all but the problem is that when the fence is bend vertically, as on a hillside as example, the lights stay in their height and don't fit to the new lower/higher segments of the fence. Is there a way to make that happen? I'am trying it for hours now and can't figure it out. :( I guess that there must be some way because vehicles (ships as example) also have blinking lights which go up and down depending on the angle of the vehicle.
boformer  [author] 14 Jan, 2023 @ 2:46pm 
this mod now requires Harmony 2
boformer  [author] 14 Jan, 2023 @ 2:41pm 
this mod now requires Harmony 2
boformer  [author] 14 Jan, 2023 @ 2:33pm 
update:

added support for custom blink types: https://github.com/boformer/CustomEffectLoader/blob/master/README.md#blinking-lights-and-custom-blink-vectors

updated for latest game version
ITS Xx_KILLER_NINJA_xX 2012 9 Jan, 2023 @ 5:57am 
does this effect performance?
Alecthelm 7 Jan, 2023 @ 3:16am 
works like an charm since day one, isnt -obviously- not determined to the patch cycles.