MINImax Tinyverse

MINImax Tinyverse

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Can't stop this Trasus!
By Fishtales
This is a deck that I centered around the powerful dual wielding Trasus, and his crazy powerful aggressiveness.The build has very low cost miracles to help quickly cycle through your big damage dealers Flaming path and Sewage.
   
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Can't stop this Trasus! Deck build

Champion:
Trasus

Troopers:
Centurion
Scouter
Clerics
Footmen
Catapult
Magi-Bullet Sniper

Miracles:
Meditation
Roots
FlamingPath
Sewage
Static Shock
Stimulant
Strengths \ Weakness \ Tips

  • This Deck can dominate the early game with fast footman through the river, and quick miracle spell usage
  • The Deck is equipped with flaming Path to quickly kill moles. (The more moles you kill the less moles your opponent can get)
  • Use Roots, and Static Shock to quickly cycle Meditation into a Sewage/Flaming path
  • Use Roots and Static shock on the moles if you have nothing to use them against.
  • The constant spam of sewage will prevent your opponent from burning your army with Shainen\flaming path of their own.
  • Trasus ignores all CC effects except Roots making him very difficult to kill.
  • Try and keep Trasus in the range of 2 priests, even if you have to take him out of the fight.
  • Use Stimulant on Trasus when he is enraged for maximum damage.
  • Scouts can quickly charge across the map to help debuff your enemy letting Trasus or Catapults kill them faster


  • Little to no healing
  • Trasus will often die very quickly if you do not babysit him\ learn when to take him out of a fight.
  • This deck will struggle hard against decks using Concentration in the late game due to the lack of CC.
  • Trasus and flaming path is the only way to deal with your opponents high health troopers
  • No anti-miracle or cleanse
  • The deck is very micro intensive