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Destroying a carrier's hanger will only slow down the rate at which it launches Raptors.
Raptors are a type of advanced fighter jet. A Raptor kill is worth more than a fighter kill, but is also harder. Raptors have a decent amount of armor, are fast and maneuverable, and fire longer, more accurate bursts with correspondingly more killpower. Raptors will rarely spawn as part of a wave, and are rapidly launched by carriers to shoot you down
The gun fighter cannot ram anything. The missile fighter can ram fighters and bombers. The tanks can ram anything except carriers.
After ejecting from either tank variant, you will receive an airframe upgrade, increasing the damage of all weapons. This is signified by the popup MK insert roman numerals here on the left side of the screen.
"As you get upgraded, you lose the ability to fire weapons, but do not become invulnerable!" Wrong. During the upgrade process (ie when you see the timer pop up) you are in fact invulnerable. Feel free to fly through as much fire as you like. However, as soon as the upgrade completes, you will lose invulnerability, which is signified by your ability to fire again.
"Read the ♥♥♥♥ing manual here" If you put this in the description, the least you can do is present correct information.
5/5
"although you can disrupt them by destroying the runway, they can launch jets and fire the cannon anyway" This is not completely true. A carrier has 6 sections: 4 engines, a hanger, and the cannon. Destroying the cannon (the front part that looks like a runway) will dramatically slow the carrier's fire rate. Destroying the hanger (the center section with the bay doors) will prevent the carrier from launching fighters. Destroying the engines (the fans) has no effect, but each engine counts as one section for the purpose of taking down the carrier.
4/5
"Sees far" Again, partially correct. At first, you must fly within visual (for you) range of a Scorpion in order to activate it. Once it's activated, though, it'll fire at you from well offscreen, so take it out sooner rather than later.
"Destroying any two sections sends this guy up (down?) in flames" No. The front and rear must be destroyed in order to destroy a miner. Destruction of the middle will not count as part destruction when attempting to down a miner.
"Destroying the middle section disables his weaponry, but why do that when you may as well shoot the bastard down" No. Destroying the middle simply makes the other sections much, much weaker.
3/5
"An upgrade only affects the corvette's weaponry and doesn't repair the hull" This is partially correct. Upgrading to the laser tank will not restore the engine if it's destroyed, but it will refill your health pool, which will keep you shooting under heavy fire.
2/5
"all needing progressively larger combos to reach" No combos are needed to get upgrades. In fact, combo multipliers don't even count towards upgrade progress.
"only the fighters can be repaired" Holding fire with any craft, tank or plane, will initiate self repair.
"An upgrade has twin missile launchers - it's quite powerful and can take out multiple hostiles in one shot" While the missiles are decently powerful, each pair of missiles will only track a single target.
1/5