Depraved

Depraved

59 ratings
Depraved - Simple Basic Guide
By Nanaki01
Welcome.
If you need informations, tips&tricks, solutions or any other gameplay advices then you come to right place.
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The Idea
Some of you will probably ask why I even bother writting a guide to such a relatively easy and simple game like "Depraved"?



Well... I have 3 reasons:
1. I very much enjoy city-building and economy games like "Banished", "Cities: Skylines" or "Anno" series so "Depraved" did catch my attention.
2. The Wild West lore was an additional curiousity and something refreshing among this kind of games.
3. Price (simply speaking).

Other reason is, I also enjoy creating something that will help other players to find their own way of playing the game. Such a guide is perfect place to put all my knowledge and discoveries for others - maybe someone will find out better way to deal with particular problem in the game?

DISCLAIMER: English is not my native language (I'm Polish) so please .... be understanding. I will make some laughable mistakes for sure! Other thing is, I write this guide after 1.0d.57 version release. If Devs make a significant patch which will change the gameplay completely - I will also need some time to make a guide change. Minor patches will be ignored here.
Game settings
Visuals and music settings will not be covered here.

What is much more interesting is game difficulty along with the couple world setting options:
1. Easy mode: best for beginners. You can learn the basics stuff such as best placement for the village, gathering reasources, population levels, buildings, diplomacy and way the game basically runs.
2. Normal mode: more challanging and faster pace. People will use their goods faster and interact with all things more frequently. You need to keep on eye the supplies for winter and plan one more step ahead.
3. Hard mode: the way game should be played. Here You need to know everything and have a plan three steps forward: best placement, exact number of houses consider actual supplies (food/water/clothes/firewood usage is very fast), ready strategy in case of any hostile attack (indians, bandits and wild animals) and good trading balance between the Natives. All together - very enjoy gameplay!

Aggressive animals - wolves and bears will attack accasionally (depending on difficulty).
Bandits - at some point the bandits will camp near the borders of your city. If so, be prepared for their sudden rides (in greater numbers on hard mode).
Wild animals breed - animals will breed after some time.
5 General tips
1. The people: always keep on eye the overall number of your citizens. The more houses you build, the more pioneers will come and the the faster usage of precious supplies will appear. If you won't keep up with the chain production of the goods, the great disaster will come upon you! And, forget about buying ones - this is just temporary solution, only to "fix" minor shortage at high cost! Never grow population more then you need at the very moment. Also, manage all of them properly: if the stone is very needed - add two more workers to the Stonemason to triple the working speed. And the opposite: if you need help in other things - redeploy them as needed.

2. The land: choosing the right spot fot the first settlement is half the victory here. Try to find as flat and empty peace of land as possible (even on the desert). The rocks and mountains not far away around are a bonus but more important is nearby green land (steps or woods). After constructing the Town Hall it is good option to expand territory for 5000 gold immediately. This will bring you additional place to build and plan the city better. Also, you should gain acces to green lands, where the farms need to be placed. Not expanding territory right away will make you some trouble later on: the bandits like to camp very nearby your borders so it is very likely they will "stole" a piece of your future land by doing so. In addition, it is possible that you won't have enough gold to make the expand after spending all of it on constructions.

3. The Natives: natives are good for one thing - TRADE. At the beginning they will treat you as a hostile and try to ride your settlement from time to time, but even so it is possible to trade with them. What is more important, the prices they offer are twice the better then you get from Town Hall. And what is even more interesting, the natives will still inrease the barter prices after you make friends with them! Funny fact is that with some time, more native villages will come around (or bandits if you unlucky - it's random event). The worse thing you can do is to ride the natives - you will loose best way to acquire goods for far more better prices the normal "Town Hall prices". So attack the natives ONLY if you really need to (if they are too close e.g.).

4. The balance: gold is crucial here. You start with 20k and after expanding territory you have 15k to start a basic self-sufficient village that covers all four Pioneers needs: Meat, Water, Firewood and Clothing. To make that happen you need homes for people and some production chain buildings. Beware: the trick is to make it in such away that the upkeep cost of the production buldings will be balanced by income from renting houses - so you need to focus on exactly what is needed! Try to never go into the red - below zero or you will start loosing money! Green in your color. And how exactly the income works?
- Shack: 14 gold per pioneer on Easy Mode (max 42 gold) and 11 gold on Hard Mode (max 33 gold)
- Simple House: 16 gold per settler on Easy Mode (max 48 gold) and 12 gold on Hard Mode (max 36 gold)
- Apartment House: 18 gold per merchant on Easy Mode (max 72 gold) and 13 gold on Hard Mode (max 52 gold)
Hotel is an alternative building for residents. It can fit up to 8 people and has 3 levels of accommodation conditions - basic for pioneers, second for settlers and last for merchants. You change them by upgrading furnishings inside: 2500 gold for settler upgrade, 5000 gold for merchant upgrade. Incomes from renting Hotel on Easy Mode are: 6 gold per pioneer (max 48 gold), 12 gold per settler (max 96) and 18 gold per merchant (max 144 gold). Note that merchant income for renting Hotel and Apartment House is the same. Hotels are good if you want to fit more people on tiny space.

5. Colonization: at some point of the gameplay you should consider to found another city - or even forced to do so! The worst thing you can do is trying to fit everything within the borders of your primary city - WRONG. Try to put the second one nearby the mountains with raw ore of coal/iron/copper/gold. If not the case, try to find at least mountain with gold and coal (jewellery needs both of them and it is needed to reach merchant population level). Second village role is only to bring you supplies for the merchant population level along with other that's missing. Like a backup city - don't invest in the same buildings and structures like the first one, only necessary ones.
Building Materials
Name
Build Cost
Upkeep Cost
Materials
Needs
Working Areas
Resources
Products
Max Workers
Lumberjack
250
5(max15)
10 Wooden planks, 2 Metal parts
1 pioneer
yes
Tree
Log
3
Sawmill
350
5
10 Wooden planks, 3 Stones, 2 Metal parts
1 pioneer
no
Log
Wooden plank
1
Stonemason
250
5(max15)
10 Wooden planks, 2 Metal parts
1 pioneer, Lumberjack, Sawmill
yes
Rocks
Stone
3
Forester
250
10(max30)
10 Wooden planks, 2 Metal parts
20 pioneers
yes
Forester
Tree
3
Toolsmith
800
40
15 Wooden planks, 8 Stones, 2 Metal parts
5 settlers
no
Coal, Iron ingot
Metal parts
1
City
Name
Build Cost
Upkeep Cost
Materials
Needs
Working Areas
Resources
Products
Max Workers
Shack
250
see tip number 4
8 Wooden planks, 3 Stones, 2 Metal parts
1 pioneer, Lumberjack, Sawmill
n/a
n/a
n/a
n/a
Outhouse
200
5
5 Wooden planks, 2 Metal parts
10 pioneers
no
n/a
n/a
n/a
Undertaker
200
10
15 Wooden planks, 2 Metal parts
12 pioneers
no
Wooden plank
Casket
1
Cemetery
300
10
10 Wooden planks, 2 Metal parts
12 pioneers
no
n/a
n/a
n/a
Stable
350
10
15 Wooden planks, 8 Stones, 2 Metal parts
12 pioneers
no
up to 20 horses
n/a
n/a
Doctor
350
10
15 Wooden planks, 8 Stones, 2 Metal parts
12 pioneers
no
n/a
n/a
1
Fire station
600
35
15 Wooden planks, 5 Metal parts
18 pioneers
no
n/a
n/a
n/a
Hotel
500
see tip number 4
20 Wooden planks, 2 Metal parts
30 pioneers
n/a
n/a
n/a
n/a
Saloon
600
35
15 Wooden planks, 2 Metal parts
40 pioneers
no
Alcohol
n/a
1
Wooden church
600
30
15 Wooden planks, 8 Stones, 2 Metal parts
40 pioneers
no
n/a
n/a
1
Gallows
200
15
10 Wooden planks, 2 Metal parts
1 settler
no
n/a
n/a
n/a
Sheriff
700
40(max120)
15 Wooden planks, 10 Stones, 2 Metal parts
5 settlers
yes
n/a
n/a
3
Bank
700
40
15 Wooden planks, 10 Stones, 2 Metal parts
5 settlers
no
n/a
n/a
n/a
Food
Name
Build Cost
Upkeep Cost
Materials
Needs
Working Areas
Resources
Products
Max Workers
Hunter
250
5(max15)
10 Wooden planks, 2 Metal parts
1 pioneer, Lumberjack, Sawmill
yes
Wild animals
Meat, Leather
3
Well
250
5
5 Wooden planks, 8 Stones, 2 Metal parts
12 pioneers
no
Well
Water
1
Crop field
400 per square 2x2 (max3600 for 6x6)
4 per square 2x2 (max36 for 6x6), 10 per worker (max30)
n/a
20 pioneers
n/a
green fields for better yields
wheat/corn/potatoes
3
Pig farm
400
20
15 Wooden planks, 10 Stones, 3 Metal parts
20 pioneers, Crop field
yes
Water, Corn
Pig
1
Cattle farm
400
30
15 Wooden planks, 8 Stones, 2 Metal parts
5 settlers, Crop field
no
Water, Corn
Cattle
1
Watermill
800
10(max30)
15 Wooden planks, 8 Stones, 3 Metal parts
10 settlers
no
Watermill
Water
3
Fisher
650
20
10 Wooden planks, 2 Metal parts
30 settlers
yes
Fishswarm
Fish
1
Production
Name
Build Cost
Upkeep Cost
Materials
Needs
Working Areas
Resources
Products
Max Workers
Woodcutter
250
5
10 Wooden planks, 2 Metal parts
12 pioneers
no
Log
Firewood
1
Tailor
450
15
15 Wooden planks, 8 Stones, 2 Metal parts
14 pioneers
no
Cloth, Leather
Clothing, Cloak
1
Weaving mill
400
15
15 Wooden planks, 8 Stones, 2 Metal parts
15 pioneers, Cheep farm
no
Wool
Cloth
1
Cheep farm
600
20
15 Wooden planks, 10 Stones, 3 Metal parts
15 pioneers, Crop field
no
Water, Corn
Wool
1
Butcher
500
25(max75)
15 Wooden planks, 8 Stones, 2 Metal parts
20 pioneers
yes
Cattle/Pig
Meat, Leather
3
Bakery
750
30
15 Wooden planks, 10 Stones, 3 Metal parts
40 pioneers
no
Flour, Water, Firewood
Bread
1
Mill
650
40
15 Wooden planks, 3 Metal parts
40 pioneers
no
Wheat
Flour
1
Distillery
750
30
15 Wooden planks, 15 Stones, 3 Metal parts
40 pioneers
no
Potato, Water
Alcohol
1
Gunsmith
850
35
15 Wooden planks, 8 Stones, 2 Metal parts
30 settlers
no
Coal, Iron ingot, Copper ingot
Colt, Winchester
1
Goldsmith
850
35
15 Wooden planks, 8 Stones, 2 Metal parts
30 settlers
no
Coal, Gold ingot
Jewelery
1
Transportation, Logistics and Mining
Name
Build Cost
Upkeep Cost
Materials
Needs
Working Areas
Resources
Products
Max Workers
Bridge
300
5
15 Wooden planks, 2 Metal parts
1 pioneer
n/a
n/a
n/a
n/a
Warehouse
250
5
15 Wooden planks, 2 Metal parts
10 pioneers
n/a
up to 9 piles of goods (50 Box) and up to 18 piles after upgrade
n/a
n/a
Rail station
500
15
15 Wooden planks, 2 Metal parts
15 pioneers
n/a
n/a
n/a
n/a
Silo
350
5
5 Wooden planks, 10 Metal parts
20 pioneers
n/a
up to 200 apiece of potatoes/wheat/corn
n/a
n/a
Trading post
800
30
15 Wooden planks, 5 Stones, 2 Metal parts
30 pioneers
n/a
n/a
n/a
n/a
Watchtower
450
15
15 Wooden planks, 4 Logs, 2 Metal parts
5 settlers
no
n/a
n/a
1
Fort
2550
45
45 Wooden planks, 35 Logs, 10 Metal parts
5 merchants
n/a
n/a
n/a
n/a
Mining
Name
Build Cost
Upkeep Cost
Materials
Needs
Working Areas
Resources
Products
Max Workers
Small coal mine
500
15
13 Wooden planks, 5 Stones, 2 Metal parts
5 settlers
no
Coal mine
Coal
1
Small iron mine
500
15
13 Wooden planks, 5 Stones, 2 Metal parts
5 settlers
no
Iron mine
Iron ore
1
Iron smelter
800
35
15 Wooden planks, 8 Stones, 2 Metal parts
5 settlers
no
Coal, Iron ore
Iron ingot
1
Stone mine
500
15
13 Wooden planks, 5 Stones, 2 Metal parts
5 settlers
no
Stone mine
Stone
1
Small gold mine
500
20
13 Wooden planks, 5 Stones, 2 Metal parts
30 settlers
no
Gold mine
Gold ore
1
Gold smelter
500
40
15 Wooden planks, 8 Stones, 2 Metal parts
30 settlers
no
Coal, Gold ore
Gold ingot
1
Small copper mine
500
20
13 Wooden planks, 5 Stones, 2 Metal parts
30 settlers
no
Copper mine
Copper ore
1
Copper smelter
800
40
15 Wooden planks, 8 Stones, 2 Metal parts
30 settlers
no
Coal, Copper ore
Copper ingot
1
Big coal mine
800
30(max60)
15 Wooden planks, 15 Stones, 2 Metal parts
5 Merchants
no
Coal mine
Coal
2
Big iron mine
800
30(max60)
15 Wooden planks, 15 Stones, 2 Metal parts
5 merchants
no
Iron mine
Iron ore
2
Big gold mine
800
35(max70)
15 Wooden planks, 15 Stones, 1 Metal part
30 merchants
no
Gold mine
Gold ore
2
Big copper mine
800
35(max70)
15 Wooden planks, 15 Stones, 1 Metal part
30 merchants
no
Copper mine
Copper ore
2
Work in progress (WIP)
It is all for now.

After spending more time with the game I will try to expand this guide with new ideas and more advices.

If you find this guide helpfull please, give it a like and send to friends.

If all of you have some different and other ideas for "Depraved", please write them down!

Apologise for spelling&grammar mistakes and wrong words order in the sentences.
Changelog
Guide changes history:

v1.0 (09 oct 2019) - online public.
v1.1 (12 oct 2019) - more information about Hotels added (thanks to Ifret).
19 Comments
Vrad Zechs 29 Dec, 2022 @ 4:15pm 
2 years late, I know.
@xrude72 for me, if a horse dies in the streets, I just select a hunter and have him butcher that horse for meat and leather instead.
Making do out of a bad situation is an old West trademark after all.
Model Shipbuilder 28 Nov, 2022 @ 9:20am 
Thanks for the guide
michaelnhart70 23 Jun, 2022 @ 4:28am 
Great guides many thanks.
Tupac Šakurović 26 Jul, 2021 @ 7:27am 
How to delete a trade with natives?
Senior Gamer Annrakim 31 Dec, 2020 @ 1:14am 
How to by new land
xrude72 5 Jul, 2020 @ 7:26pm 
what do you do if a horse dies in the street
Nanaki01  [author] 15 Jun, 2020 @ 11:21pm 
Rail Station tip: after build one next to the rails, click on the "show contracts" button and look at the upper table window titled "Contracts". Pick one you like and you will see its details on the lower table window named "Orders". Last thing you do is clicking the number button (10 or 100) on the right far end section called"Deliver".
brianbrown51 15 Jun, 2020 @ 6:07pm 
how do the contrack work at station

brianbrown51 15 Jun, 2020 @ 6:05pm 
how dose train station work
jdsmith7707 27 Apr, 2020 @ 1:39pm 
i cant get the trade to work with the natives my wagon load and unload