SYNTHETIK

SYNTHETIK

94 ratings
Synthetik Fanmade Strategy Guide (Google Docs Link)
By hax
This is a comprehensive guide aimed to detail almost everything you need to know about the game, including but not limited to classes, talents, weapons, items, enemies, bosses, artefacts, and a lot more. Special thanks to many collaborators of the guide and of the Wikia/Gamepedia site.

This only contains a link to the Google Docs version of the guide - there's simply too much to be fit inside Steam. Loading can be slow due to sheer size.
   
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Credits
Special thanks to:
Smuffs, Rhett, lad_in_lavender, RollingThem1s, moat, _KaszpiR_
As well as custodians and writers of the Synthetik Wikia/Gamepedia for their invaluable info.

Please do not reupload this guide without crediting us, the original creators of the guide.

Please leave a comment and give us feedback, it is very important that we keep the guide accurate and helpful! You can also message me on Steam or via my Discord at hax#2523.
Changelog
2019.10.07
- Guide posted
11 Comments
DrainHard 9 Nov, 2021 @ 7:05pm 
update this pl0x
ilLineaR 26 Oct, 2020 @ 3:20pm 
Also, for anyone that is reading this comments section, please refer to the wiki/gamepedia, which offers more up-to-date and accurate information.
ilLineaR 26 Oct, 2020 @ 3:10pm 
For these reasons, I believe the crossbow is a terrible weapon. At best, the weapon is decent on Sniper/Assassin, as both those classes come with modules/items that can assist a slower, more methodical playstyle. However, consistent high burst damage and crowd control is what carries high loop runs. Granted, the 10% additional critical chance is nice as a backpack bonus, but that is not directly related to the performance of the weapon.

I've laid out the facts, but feel free to continue to throw insults at me at your own leisure.
ilLineaR 26 Oct, 2020 @ 3:10pm 
It's been a while since I've checked this page, so I might as well respond to the person below me and clarify my stance on the crossbow:

Your entire argument is predicated on two things: 1) using the weapon on Sniper, and 2) getting headshots. Saying that the crossbow is good on a single class doesn't hold much weight. I'm sure you've already considered what happens outside of those two factors, but I'll give you a rundown anyway.

I rate weapons by general use across various classes and how well they scale into loop stages. The crossbow is a very niche weapon that falls flat when met with plating as well as headless enemies. Additionally, the weapon is hopeless against groups of enemies (which typically plague co-op and loop stages) without the assistance of hyper accelerator and/or shock impulse. Because the weapon has base magazine size of 1, it loses out on both ammo regen and twin link II, which is a powerful item for increasing dps.
Amanda Bynes 8 Aug, 2020 @ 11:08pm 
"(ilLineaR) This weapon sucks, and it sucks because it doesn’t pierce enemies, and because stealth is heavily undermined and unrewarding in this game. I’m pretty sure no-one wants to double or even triple their playtime in a run for the sake of a single weapon. Can become decent with Hyperfeed, Backstab, Hyper Accelerator, etc., but there are better weapons to use."

If only there were some class that had a special ability that made getting headshots quicker and easier. If only that same class had perks that gave special incentives for getting headshots. If only that same class got automatic full penetration with bonus damage on headshots. It's almost like if such a class existed it would be an incredibly good weapon for it that would do more damage and be more useful than the Nemesis in most cases.

What a fucking moron.
A Normal Clown 6 Feb, 2020 @ 10:30am 
I don't know if it's worth adding, but Umbra Cloak's recycle benefit increases the more you upgrade its power. Could potentially be better to upgrade Umbra as much as possible before Last Defender to gain a decent dodge bonus.
I think it adds 1% per 25% added, I only remember upgrading it around 4/5 times for a 20% dodge boost.
Quiet 4 Feb, 2020 @ 1:59am 
Hey hey people
hax  [author] 4 Nov, 2019 @ 3:11am 
Thank you @ilLineaR, I have already accepted your edit request. Please contact me on Discord via hax#2523 so I can invite you to the guide writer's group.

(I'm not sure how does Steam comments work.)
ilLineaR 2 Nov, 2019 @ 8:29am 
Nice guide, but lacking in quality control. It's pretty clear there's a lack of fact-checking (i.e. copy-pasting from the wiki/gamepedia). I know this because most of the rather cryptic weapon module stats (e.g. Better With Time) were first put on the wiki by me after testing in-game. If you aren't sure about something, test it or ask a dev.

After a brief look, here are a few changes/additions to make: Eminence AR - only reduces cooldown while held, not all the time; T 8-00 Gauge - instant and automatic eject on every magazine empty until 8 ammo is consumed, at which the next magazine empty requires a full eject and reload cycle, process repeats; Bandana - heavily increases firing slowdown while active.

Update 24 will require an overhaul of a lot of things, particularly the weapons sections, so it might be best to wait until the update drops before making any major edits. I'll send a request on Google Docs later today.
Barbarossa 13 Oct, 2019 @ 7:16pm 
*tactics guide, this game is not at a scale where strategy becomes involved.