To Battle!: Hell's Crusade

To Battle!: Hell's Crusade

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Written Tutorial and Pro Tips from the Developers
By Aljav
Ye Tome of Truths for those Goodly Crusaders who might maketh battle against thy Foe most Evil.
   
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TUTORIAL

Alright, LISTEN UP!

If ye expect to survive you must be a damn fool! You won't. You don't stand the sliver of chance. I can tell just by looking at you.

Still, I'll help you out. Because in the footsteps of the Lord doth I walk. Giving and giving and giving to ye sorry saps! That's just the kind of guy I am.

First thing is first. You got to know your battlefield. Observe the numbers in the image.


UI

1. The Unit card -- Shows the currently selected unit. Hold your mouse over icons and a popup will appear.

The chevron icon will become available when your unit is ready to level up. Click on it to choose a perk.

The campfire icon is for resting. If your unit has wounded men, you may be able to recover them by resting. You may only rest if you have more than 10 supplies and the unit has not moved or attacked in that turn. After resting, you will not be able to move or attack until the next turn. Also, be aware that if you rest while an enemy is close by, you will not gain a full recovery.

The green bar shows how many fighting men remain in the unit. If the bar is part red, that means that men are wounded but not killed.

The lower number of healthy men in the unit, the less attack power that unit will have.

2. Units Bar -- Here is all the units in your army. Click one to select. Double click to select and snap camera to them. Right click to see information about that unit. You can also select your units in the world directly.

Press TAB to highlight the units to find them easier. This will also show green and red dots next to each unit. Green dot means they have movement left for the turn. Red dot means they have attack left for the turn.

Each unit can move and attack once each turn. Right click on a unit to see how many hexes they can move, and what type of attack they do.

Any unit with QUICK FOOTED perk can move multiple time per turn. All other units may only move once, even if they don't use all of the hexes available to them.

3. Enemy Card -- Shows info about enemy if you hold the cursor over them. You can right click them as well to bring up information.

4. Supplies and turn timer. The TACTICAL CAMPAIGN will have a timer so you can earn gold, silver, or bronze ranking for each mission.

Supplies are gained by moving onto Walled Town or Castle hexes. You must move onto the hexes. Not all will give supplies, but most will.

*Pro tip* Don't expect the game to show you where everything is. You gotta look. Don't be lazy.

5. End turn button -- this ends the turn, allowing the enemy to take their turn. You can also push SPACE. Make sure that you have done all the movement and attacks you want to do before ending turns. Look for the green and red dots to see if a unit has movement or attack remaining. The quickest and easiest way is to hold TAB and look at your units in the world.

6. Objectives -- if you skip the dialogue, you'll want to look up here to know what to do. Ye Must means it's something that you have to do or you will fail. Ye Might means it's an optional objective that will probably give you a bonus but is not mandatory to complete.

7. Attack/Counter Attack Prediction -- This is a 90% accurate prediction of how a battle will go. THERE IS NO RANDOMNESS IN THIS GAME. Please pay attention and notice that the weaker a unit is, the less attack damage they will do. If the unit has a smoky icon above their health bar, that means they are broken and will be very ineffective. The only way to rally a broken unit is to rest them.

8. There is no number eight! You weren't paying attention were you???



BASIC GAMEPLAY:
Each unit can move once per turn AND attack once per turn.

Except scouts. They have the quick footed perk which means they can move many times per turn until they have used all of their movement points.

Pay attention to attack types. Melee units attack by moving next to an enemy. First the attacker will attack, then the enemy will counter-attack.

Skirmish units can attack without being counter-attacked. Unless they are attacking another skirmish unit. Then its skirmish versus skirmish.

Cavalry units perform a charge attack, and then melee. This is only if they are attacking first though. If an enemy attacks your cavalry, it will be melee versus melee.

Archers can shoot two hexes. If you attack an enemy that is right next to them, it will be melee. So back away one hex to do the ranged attack.

Ballista may shoot over three hexes.

Each unit is good on certain types of terrain and bad on others. Pay attention to the cursor as you move it over different terrain types. You will see information that tells you how much defense the unit will gain or lose. For instance, cavalry will lose defense in forest. And all units will lose defense in water.

Terrain will also impede movement. A peasant can move three hexes on open plains. They can move four hexes on roads. But in forest they will be slowed down to only two hexes. Scouts can move quickly in forest. Make sure you right click on your units to learn about their strengths and weaknesses. And do the same to learn about your enemies!


PRO TIPS (don't read if you like to figure everything out on your own):

Use archers to support other units. If an enemy attacks, archers will fire first before the enemy can attack. This may weaken the enemy, causing their attack to be weaker before they even get to do it!

Stay in formation! You won't always be able to predict where the enemy is or how powerful they may be. Your best chance to survival is by developing a strong formation in which your units support each other, and may be rotated should one become in danger.

Stand firm with faith! There will be situations where you are in a race against time to stop the forces of evil. Trust yourself, trust your formations, and do not panic. If you lose your discipline, all hope may be lost.

Demons are smart, but with experience you may be able to predict their actions. Demons may try to lure you into disadvantageous situations. In order to prevail, you'll need to be at least 10% smarter than they are. Learn to identify terrain choke points, and know when to retreat. Slaying demons is glorious work, but sometimes it makes sense to bypass a battle rather than fight every one.

Use scouts smartly. Move them incrementally to discover enemies. Then retreat them back to your main formation. They work best as harassers from the flanks, in support of the infantry and archers.

Cherish your ballista. You won't find very many of them. And they can make all the difference, especially during a castle defense.

Beware. Enemies can rest, same as you can. Sometimes it is a good idea to chase after a retreating enemy. Just be sure you know what is hiding in the surroundings before you do.







2 Comments
奈文摩尔 2 Jan, 2020 @ 6:09pm 
666
awg 9 Oct, 2019 @ 5:36am 
Nice tips!