Rivals of Aether

Rivals of Aether

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Dio Brando (Now with Kirby Copy Ability Support )
   
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3.308 MB
2. okt. 2019 kl. 5:24
5. okt. 2019 kl. 23:50
3 ændringsbemærkninger ( vis )

Abonner for at downloade
Dio Brando (Now with Kirby Copy Ability Support )

Beskrivelse
Updates:
-Added Kirby Copy ability support. Kirby can now copy the basic knife throw (No charging) He currently gains the ninja hat during the animation, but I'll fix that later. It has increased range to help make up for being unable to charge it.
-Lowered Hitstun on side special (muda rush) final hit, and side smash/strong. It was way too long. Still gotta do the rework on side special but this should help for now.

Here's Dio Brando, I have to redo the descripttion as apparently updating just deleted it. yay. Anyways, sprites ripped from Jump Ultimate Stars, Sfx and portraits etc. ripped from Heritage for the Future, win bgm is from eyes of heaven.

Moveset:

Neutural Special: Knife throw -> Triple Knife Throw -> Space Ripper Stingy eyes
-A chargeable projectile attack, with UI and charge bars so you know what you're doing.
-Charge by holding down the special button.
-Knife throw and triple knife throws are simple projectiles, nothing too special.
-Space Rupper Stingy Eyes is a cross stage beam that stuns. Great for stunning your opponent for a follow up.
-Charging can be canceled via dodging,jumping, moving or getting hit. You will retain your charge which can then be resumed by using neutural special and holding special again, or fired by pressing it.
-You can continue to charge after reaching Space Ripper Stingy Eyes, however this is just for timing.
(To do)
-balancing, I've only tested it on AI so far. They aren't bright enough to dodge it so it's hard to tell if it's easy enough to dodge or OP.

Up Special: The World (Teleport)
-Dio uses the world to move through stopped time.
-It's a quick controllable teleport, just move the control stick wherever you want to go and you'll reapear there.
-It deals no damage, it's purely for movement
-Like a roll/air dodge you cannot take damage for part of the animation. While you are teleporting youhave no hitbox
-Dio's airdodges have long range, so make sure to use it first.
(Maybe To do)
-Add a hit on teleport end?

Side Special: Muda Rush
-The world let's out a flurry of blows infront of Dio.
-You can hold down special to extend the move from 7 hits to 19.
(To do?)
-Rework it, it's far to good and safe even if the enemy manages to get out of it.
-Possibly change it so you can charge it to extend it?
-Make it more like Mii Brawlers?
-Nerf Final hit knockback and hitstun.
(Other notes)
Thanks to Syris and Hinata, looking through there Kyoko(s) let me figure out what I was doing wrong with multihits
Down Special: The World (Counter)
-Dio laughs as the world appears behind him.
-If Dio is hit during this he takes no damage and the opponent becomes stunned.
(To do)
-Add the worlds SFX as well as the Zawarudo voice line.
(Other notes)
Thanks to nick (creator of the Jotaro character) and Menace13 for the counter code.

Other Notes:
-Taunting may leave you open for longer then expected some times.
-Down Smash/Strong is a multi-hit attack from both directions.
-The world is not included in dio's hit/hurtboxes. Only Dio can take damage.
-Dio's dodges, especially air dodges have a fairly decent range. Less about balance more about I found it fun to play.
-Side Smash/Strong is a lunging punch. Good for follow ups.
-Air down spikes at higher percentages. Need some balancing on this one.

Has Kirby copy ability functionality!

TO DO LIST:
-Rework Side Special (High priority)
-Bug testing
-Balance testing
-More sounds
-tweak alt colors some more

------------Note---------------
I don't plan on changing the size, unless someone figures out how to do it via code like gamemakers image_xscale and image_yscale. Doubling the sprite size is to big, especially with his hitboxes and anything else would leave it looking blurry/deformed.
Populære diskussioner Vis alle (3)
5
13. maj 2022 kl. 7:03
General Balancing.
Lerahk
3
13. dec. 2020 kl. 18:47
Side Special Balancing/ Rework
Lerahk
0
2. okt. 2019 kl. 21:07
Bug Reports
Lerahk
55 kommentarer
silentWolf 5. feb. kl. 13:41 
why is he so tiny
Ironheadmarshall 2. feb. kl. 20:50 
Oh? You're approaching me? Instead of running away, you're coming right to me?
MOONSTAR 8. jan. kl. 18:17 
Muda,muda,mudamuda!
Spawn881 16. nov. 2024 kl. 21:21 
for some reason he's a white X that has a red square following him, I'm unsure if it's a game issue or the mod.
Red_cool_person 11. aug. 2024 kl. 6:55 
At this point just make an entire new sprite to make him bigger bro I cant take this character seriously because of the height
spooky-ass skull 24. juli 2024 kl. 4:47 
bro is olimar-sized and it's hilarious
Phantom_Soda 28. apr. 2024 kl. 9:48 
no he dont hes literally the size of an ant
Anders ☣ 14. mar. 2024 kl. 17:56 
Stop saying to make him bigger he scales well with all the other characters he doesnt need to be a giant
Kaeru 9. dec. 2023 kl. 15:01 
why he so small tho
aknaten25 25. nov. 2023 kl. 9:57 
i can see why u guys want him taller