Outlaws of the Old West

Outlaws of the Old West

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ini Configuration
By Jamie - Virtual Basement
A guide to adjusting the ini configs for your server
   
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File Location
The ini config file is located in

Saved\Config\Windows\GameUserSettings.ini

Open this with any text editor to change the settings

For single player the file is located in

AppData\Local\Outlaws\Saved\Config\WindowsNoEditor\GameUserSettings.ini
Settings
Below is a list of all the settings available in the ini file. There is a lot more information in this ini file but this is the section we're looking for:

Important Note
The system will automatically delete the settings that are left default, so if you open the ini file it will likely not have this section at all if everything is default. This is normal. Simply add the required script line and any of the lines you wish to change from default, save the file and load up your game.

[/script/outlaws.outlawsgamemode] ExperienceHorseMultiplier = 1.0 ExperienceFarmingMuliplier = 1.0 ExperienceGatherMultiplier = 1.0 ExperienceCraftingMultiplier = 1.0 ExperienceCombatMultiplier = 1.0 PlayerThirstDrainMultiplier = 1.0 PlayerHealthRegenMultiplier = 1.0 PlayerStaminaRegenMultiplier = 1.0 PlayerHungerDrainMultiplier = 1.0 PlayerHealthStatMultiplier = 1.0 PlayerEnergyStatMultiplier = 1.0 PlayerThirstStatMultiplier = 1.0 PlayerHungerStatMultiplier = 1.0 PlayerTempStatMultiplier = 1.0 PlayerWeightStatMultiplier = 1.0 PlayerCombatStatMultiplier = 1.0 PlayerAccuracyStatMultiplier = 1.0 PlayerHealthStatCap = 100 PlayerEnergyStatCap = 100 PlayerThirstStatCap = 100 PlayerHungerStatCap = 100 PlayerTempStatCap = 100 PlayerWeightStatCap = 100 PlayerCombatStatCap = 100 PlayerAccuracyStatCap = 100 AnimalHealthRegenMultiplier = 1.0 AnimalStaminaRegenMultiplier = 1.0 AnimalHungerDrainMultiplier = 1.0 AnimalThirstDrainMultiplier = 1.0 ResourceNodeItemMultiplier = 1.0 FarmingGrowthTimeMultiplier = 1.0 FarmingWaterTimeMultiplier = 1.0 CraftingCostMultiplier = 1.0 ItemStackMultiplier = 1.0 DecayTimeMultiplier = 1.0 CostMultiplier = 1.0 SaleMultiplier = 1.0 DisableBuildSupport = 0

Changing any of the multipliers from 1.0 to anything else will adjust the rates to which that item is given. For example setting a gather multiplier to 2.0 will give twice as many items.

[/script/outlaws.outlawsgamemode]
This is some required script text

ExperienceHorseMultiplier = 1.0
Adjusts the rate a horse gains XP

ExperienceFarmingMuliplier = 1.0
Adjusts the rate you get XP from farm plots

ExperienceGatherMultiplier = 1.0
Adjusts the rate you get XP from gathering

ExperienceCraftingMultiplier = 1.0
Adjusts the rate you get XP from crafting

ExperienceCombatMultiplier = 1.0
Adjusts the rate you get XP from combat

PlayerThirstDrainMultiplier = 1.0
Adjusts how quickly the thirst meter drops

PlayerHealthRegenMultiplier = 1.0
Adjusts how quickly health is regenerated

PlayerStaminaRegenMultiplier = 1.0
Adjusts how quickly stamina is regenerated

PlayerHungerDrainMultiplier = 1.0
Adjusts how quickly the hunger meter drops

PlayerHealthStatMultiplier = 1.0
Adjusts how much this stat gets changed with each skill point that's pumped

PlayerEnergyStatMultiplier = 1.0
Adjusts how much this stat gets changed with each skill point that's pumped

PlayerThirstStatMultiplier = 1.0
Adjusts how much this stat gets changed with each skill point that's pumped

PlayerHungerStatMultiplier = 1.0
Adjusts how much this stat gets changed with each skill point that's pumped

PlayerTempStatMultiplier = 1.0
Adjusts how much this stat gets changed with each skill point that's pumped

PlayerWeightStatMultiplier = 1.0
Adjusts how much this stat gets changed with each skill point that's pumped

PlayerCombatStatMultiplier = 1.0
Adjusts how much this stat gets changed with each skill point that's pumped

PlayerAccuracyStatMultiplier = 1.0
Adjusts how much this stat gets changed with each skill point that's pumped

PlayerHealthStatCap = 100
Sets the max number of skill points your can put into this stat

PlayerEnergyStatCap = 100
Sets the max number of skill points your can put into this stat

PlayerThirstStatCap = 100
Sets the max number of skill points your can put into this stat

PlayerHungerStatCap = 100
Sets the max number of skill points your can put into this stat

PlayerTempStatCap = 100
Sets the max number of skill points your can put into this stat

PlayerWeightStatCap = 100
Sets the max number of skill points your can put into this stat

PlayerCombatStatCap = 100
Sets the max number of skill points your can put into this stat

PlayerAccuracyStatCap = 100
Sets the max number of skill points your can put into this stat

AnimalHealthRegenMultiplier = 1.0
Adjusts how quickly animals regain health

AnimalStaminaRegenMultiplier = 1.0
Adjusts how quickly animals regain stamina

AnimalHungerDrainMultiplier = 1.0
Adjust how quickly an animal's hunger meter goes down

AnimalThirstDrainMultiplier = 1.0
Adjust how quickly an animal's thirst meter goes down

ResourceNodeItemMultiplier = 1.0
Adjusts the number of materials you get from a resource node

FarmingGrowthTimeMultiplier = 1.0
Adjusts the time it takes for plants to grow in farm plots

FarmingWaterTimeMultiplier = 1.0
Adjusts the water usage in farm plots

CraftingCostMultiplier = 1.0
Adjusts the resource costs to craft items

ItemStackMultiplier = 1.0
Adjusts the number of items that get stacked together

DecayTimeMultiplier = 1.0
Adjusts decay timer, setting to 0 will disable decay timer. Setting it to 2.0 will double the decay time (to 28 days)

CostMultiplier = 1.0
Adjusts the amount of money items will cost to buy

SaleMultiplier = 1.0
Adjusts the amount of money items will cost to sell

DisableBuildSupport = 0
Setting this to 1 will disable the support requirement when building
53 Comments
Merck 14 Nov, 2023 @ 1:58pm 
Phae; (& others):
I don't think the sale multiplier changes the gold bar sell price, but it does appear to change the price that you can sell items back to traders. One one map I ended up making a million dollars by purchasing guns from the gunsmith, & turning around & re-selling those guns right back to him. The markup was especially profitable on the "gold" versions of weapons.
Merck 14 Nov, 2023 @ 1:55pm 
I have not ever seen any way to increase bandit encounters, other than to leave the current block, & then returning, which often spawns a new set of bandits pretty fast.
Ragnar 25 Jul, 2021 @ 9:28am 
Is there any way to increase the number of bandit encounters?
Phae 17 Feb, 2021 @ 2:41pm 
I am in need of some help here for single player settings. I use this and made changes Like someone said for the sale multiplier to 5 as they said and did not change to what they said for me anyway. It sold the bars at $2.00 each nothing more. Also I can't get the stack to increase or the gathering . Sadly I have not been able to get any of these to change. I also cannot get the ActivateAdmin to work.

I also need to find out how to delete all my other single player characters. I have four different places owned by my other characters while trying to get this all to work. lol Each time it would bring me to the character creation and I was thinking it had wiped my other but apparently not.

I would be so grateful for any kind of help and suggestions. I have never set a server up before this is all new for me. I have to drives SSD and a 2TB hard drive. My game is on my Hard drive not my ssd. if that helps or hinders any.
Terd Fergasen 9 Sep, 2020 @ 8:17pm 
Heads up: I changed SaleMultiplier from 1.0 to 5.0. I tried to sell 100 gold items to the gold vendor and it was the regular price of $2 per gold for a total of $200. With 5.0 it should be $1,000 for 100 gold. I sold the gold and it really sells for $1,000, not the displayed price of $200.
Lamond 4 Jul, 2020 @ 10:21am 
The small planters are they under farming water time multiplier or something diffrent plus do i go down from 1 to 0.5 to reduce water usage or up from 1 to 2 ? thanks in advance if anyone knows
-={U.S.P}=- Doctros 2 Jun, 2020 @ 12:46pm 
I will try 5 and see what happens.

Thank you for the reply!
Jamie - Virtual Basement  [author] 2 Jun, 2020 @ 12:40pm 
Pretty sure we've identified what's going on with that, for now we recommend people set it to 5 or some other higher number. Until we can be 100% sure our fix works in this upcoming patch.

Believe it or not, it's looking like the issue is boiling down to using 0 instead of 0.0 (the engine is seeing these as different values :steamfacepalm: )
-={U.S.P}=- Doctros 2 Jun, 2020 @ 9:12am 
Hello,

I have my server set to "DecayTimeMultiplier = 0" to disable build decay but some players have their buildings vanish by the next "real time" day when they log in. All that is left is windows and doors.

What could be causing this?

Thanks! :steamhappy:
honeyrider28 30 Apr, 2020 @ 11:21am 
gotcha - thank you