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Protected Cruiser: 25k, regenerative hull
   
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Ship Mass: Heavy
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30 Sep, 2019 @ 2:17pm
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Protected Cruiser: 25k, regenerative hull

Description
This is the newer version of the Armo(u)red Cruiser. Considering that since then armour has been introduced into the game, the previous name was no longer fitting, thus I've renamed it to Protected Cruiser. There are various small improvements, the most noticeable one is that it now comes with a through middle deck, allowing you to get around the ship and particularly to the auto hammers faster.

This vessel is classified as a cruiser such since it fulfills multipurpose roles like historical cruisers and is not as heavy or slow as a battleship. With its barrage you can fight against any class of quarry as well as some installations and the two harpoons at the bottom allow all types of rescue and capture mission. Thanks to its 128 cargo capacity you can do delivery or smuggling runs as well, or use it to load cargo from harvests or defeated AI vessels. Two dragoon bays are on the top deck, housing a pair of dragoons each.
It's main feature however are its six auto hammers, which cover the hull in its entirety. Refilling them is of course crucial. I used the /damageall command and then let only the auto hammers do the repairs, leading to the result in the third screenshot.
The inside is rather cramped due to the limited space available within the armoured hull and you can get a bit of a submarine-like feeling aboard.

Controls:
1 - unused
2 - Altitude Maintainer
3 - Magnetic Drives
4 - Auto Hammers

[Update] Added a screenshot of the new auto hammer coverage feature. The front dragon tail is not covered by them and needs to be repaired manually, you can do so from the inside.