Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan









problem'.
Normal High Elves should have the Empire Special unit Mechanic with those units being slightly more powerful than existing (LSG, Swordmasters, Phoenix Guard, Dragon Princes - see below).
To ensure that the High Elves are not underpowered - they'd need a few small buffs to units like Silver Helms and Great Eagles.
High Elven Huntsmen replace White Lions of Chrace who would then become a special T4-5 unit.
Replace Shadow Warriors with High Elf Scouts - with Shadow Warriors being the special unit.
'Reaver Knights' replace Ellyrion reavers who would then be the 'special' unit.
Dragon Princes special unit only, the same with Star Dragons.
To help High Elves mid game I'd give them a unit of Ithilmar Spears T3 Barracks + Lvl1 Forge.
Slightly buffed stats and Armour of 60-80. It is not like this unit isn't in the Lore.
A wulfhartified Teclis seems like a really really great idea too.
Also, is there a (technical) possibility that you can get meaningful units when militarily allied or liege of a given subfaction ? Maybe in global recruitment or in the mercenary/raise dead panel renamed something like "Realms of the Asur" ? (with "alliance with Lothern" as a recruitement unlock for example)