Arma 3
40 ψήφοι
Dynamic Combat Ops - Seattle
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Ετικέτες: Tag Review
Μέγεθος αρχείου
Αναρτήθηκε
2.289 MB
28 Σεπ 2019, 2:50
1 σημείωση αλλαγών ( προβολή )

Συνδρομή για λήψη
Dynamic Combat Ops - Seattle

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ Jove Chiere
Take on Helicopters
11 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
Disclaimer: This is not an official port of Dynamic Combat Ops on Seattle, original mission credits to mbrdmn.

Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.

The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Select a platoon to command using the High Command interface
  • Menu on startup to select a variety of options including time of day
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 1-2 hour estimated duration

Additional Changes
  • Added briefing parameters to adjust distance of vision, objects and ground grid
  • Seattle special locations added to the event generation list
4 σχόλια
Nightmare 19 Φεβ 2023, 12:51 
the enemies arent spawning:cta_emo4:
Lielanthris 12 Ιουν 2020, 9:09 
Hmm. this seems appropriate for today. lmao
Jove Chiere  [Δημιουργός] 29 Σεπ 2019, 6:42 
True, thanks... with the rush of yesterday I forgot to add it after uploading it.
ᛁᚢᚱᛃᛗᛖ 28 Σεπ 2019, 15:17 
\ wheres the link for the map? does it require the toh seattle map?