Rivals of Aether

Rivals of Aether

Ei tarpeeksi arvosteluja
Triangulum
   
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27.9.2019 klo 22.41
12.12.2019 klo 13.28
7 muutosilmoitusta ( näytä )

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Triangulum

Kuvaus
As an abstract fighter, I leave you with an abstract description. Just an OC fighter with simple graphics, but he's designed to be fun to play over everything else.
12 kommenttia
jmh8814 26.8.2020 klo 23.52 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2186188926 Hopefully you would implement the rest of these to the character
Rumi 2.3.2020 klo 22.16 
your welcome
Golden Epsilon  [tekijä] 2.3.2020 klo 22.14 
probably not, at least not for a long while - I have school and other programming projects that I've been working on. Sorry about that. If you have suggested balance changes I can try and implement those, though - I haven't been keeping up with custom character balance enough to be able to do it myself well. As for a resprite, I would need to invest a lot of time into that which I just don't have right now. Either way, thanks for the positive feedback!
Rumi 2.3.2020 klo 19.13 
Is this character being updated?
Rumi 3.1.2020 klo 15.29 
i'm hopping triangulum can get a resprite and balance changes
Rumi 18.10.2019 klo 20.25 
Really amazing character, though he lacks a gimmick aside from projectlies.
the3dluxe 8.10.2019 klo 16.27 
Didn't expect much from this but this is actually a really fun character.
Bassie Bloomington 7.10.2019 klo 22.49 
Triangle for smash
Golden Epsilon  [tekijä] 1.10.2019 klo 16.44 
Oh, yeah, I completely forgot about sounds XD
The up strong is also supposed to be more situational than normal, being a really good anti air but having a specific hitbox
And for the jabs, can you be more specific for "needs work?" afaik it should combo into itself, but as for the balance I have no idea how over/underpowered it is
Lucky 1.10.2019 klo 13.41 
This is really fun, I think his jabs might need work, the up "strong attack" doesn't really hit close to enemies so it's a little situational - but I love the design.

Oh, the thing I'd take the biggest look at is sound design, since it doesn't really have any sounds.