Clicker Heroes 2

Clicker Heroes 2

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Wizard damage and how to make recordings
By Loser
I will eventually go over the damage calculations and how to make recordings for all 3 elements.
   
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fire damage calculations
----------------------------Quick Guide on wizard recordings--------------------
All 3 elemental "trees" will have to be mixed with another to progress further as
seen in the skill tree itself. I will list my personal mixes and explain them.

Fire should be paired with ice because it will scale your crit fire damage.
Right now on world 21 a crit will one shot any monster while a non crit will do
roughly 10% of a monsters health before the burn DOT. The fire/ice tree also gives
more corrosion which is another multiplier.

===========================Multipliers for fire damage----------------------------
1. Your initial hit is calculated on the base damage of a skill
(idk if there is currently a way to see that)
2. Then multiply it by your fire damage% gained from the tree, currently mine
is 239% MORE so your damage is not multiplied by 2.39 but instead by 3.39
(I'll show proof of this in a later step)
So let's say your current dmg is Z. You would have (Zx3.39) damage.
3. From the second hit onward from the same mob you can add your "corrosion" damage
mine is 590% . The example i was talking about in step 2 can now be seen in your buffs at the bottom of the game screen. "Multiplies all damage taken by monsters
by 6.90 until a monster is killed." so now you have (Zx3.39)X(6.9) or (ZX23.39)
Your total fire damage multiplier is your initial hit (I'm using Z) times your fire damage% times corrosion%. So ZxFiredmg%xCorrosion%
My final total fire multiplier is 23.39 TIMES more damage

----------------------Burn damage (fire spells mechanic)-----------------------
4. Next you calculate burn damage which CAN NOT be added to the previous number bc it
is a secondary effect with its own multipliers. First being burn damage.
Mine is 239% so take your HIT damage (Zx23.39) and add that multiplier
((Zx23.39)x{3.39)) (Zx79.29)
5. Multiply it by 2 but only if your combustion is 100%. (Zx158.58) is your total burn damage which is applied over the duration of the time it took to cast the spell.
So if the spell took 10 seconds to cast it would be applied for 10 seconds or a tenth of the damage per second.
Your total burn multiplier is ZxFiredmg%xCorrosion%xBirndmg&xCombustion%
My total burn multiplier damage is 6.78 TIMES more damage

---------------------------------------TOTAL fire multiplier----------------------
Your total damage multiplier is the fire multiplier is:
(ZxFiredmgxCorrosion%)+(ZxFiredmg%xCorrosion%xBirndmg&xCombustion%)
Mine is 181.98

So in conclusion if your initial hit was 100 damage your final hit with my stats would be 2,339 and the total burn damage would be 15,858 for a total damage of 18,197
from one fire spell

------------------------------------Attempt to do a complete break down of how much each multiplier contributes to final damage---------------
I will use the highest source of each multiplier from the tree so each one is the same level of "buff".
Fire damage is 113% or 1.13x
Corrosion is 152% or 1.52x
Burn is 126% or 1.26x

So if the initial hit was 100 damage and I use the equation I made in this guide
the final damage would be (100x1.13x1.52)+(100x1.13x1.52x1.26x2)=515.28 damage
171.76 + 343.52
all the following use a base damage of 100

This initial "hit" is: (100x1.13)+(100x1.13x2x1.26)=397.76 damage.
The 13% fire damage will increase your final damage by 11.01% or 43.79 damage.
The 26% burn damage will increase you final damage by 15.48% or 61.57 damage.
Max combustion percent will increase your final damage by 23.22% or 92.36 damage
the remaining 50.28% damage is from the base 100 damage of bot the hit and the DOT

Fire Damage: 11.01%
Burn Damage: 15.48%
Combustion Damage: 23.22%
Base Damage: 50.28%
Total is 99.99 due to rounding

The "hit" for the second time you hit your enemy is higher as corrosion can now be added to the calculation as follows:(100x1.13x1.52)+(100x1.13x1.52x2x1.26)= 604.6
The initial hit is 40.52% of the total damage.
The 13% fire damage will increase your final damage by 6.18% or 37.36 damage.
The 26% burn damage will increase your final damage by 7% or 42.32 damage.
The 52% corrosion damage will increase your final damage by 24.65% or 149.03 damage.
Max combustion percent will increase your final damage by 26.59% or 161.91 damage
The remaining 33% is from the base 100 damage of both the hit and the DOT

Fire Damage: 6.18%
Burn Damage: 7.5%
Combustion Damage: 24.65%
Corrosion Damage: 26.59%
Base damage: 33%
Total 97.62% due to rounding

-----------------------------Damage from a critical hit--incomplete----------------
6. After you have those numbers you can calculate how much damage you would do on a
critical hit. Just multiply each number separately by your critical damage.
Mine is 250% so my initial hit multiplier on a critical hit is (Zx23.39)x() is

-----------------------------Making a recording-----------------------------------
Tier one skills require you to make your own recordings. Just spam each rank until
your fatigue hits 5 stacks then cast energon cube. There is no need to add
anything else to these patterns as they already give you the tier one buff.
For TIER two skills which start at RANK four onward you'll need to add the rank one
spell to the start of your recording to keep the tier one buff active.
This goes for all 3 patterns. For the following recordings you may have to
remove one "rotation" (One rotation ends and starts when energon cube is cast) to
keep the tier one buff active until you obtain more duration on the tree.
In my recordings you'll see energon cube used twice, even though just ending
the recording there would be more convenient will require more casts of the
tier one spell resulting in a loss of dps.

-----------------------Rank four-------------------------------------------------
18 14218 14218 14218 7428 14218 14218 14218 7428
-----------------------Rank five------------------------------------------------
18 142168 142168 142168 142168 7528 142168 142168 7528
too much mana
18 142168 142168 142168 142168 7528 1421678 1421678 1421678 7528 (396%)

----------------------Rank six---(untested)------------------------------------
18 1421678 1421678 1421678 7528 1421678 1421678 1421678 7528