Seeds of Resilience

Seeds of Resilience

Not enough ratings
A Beginner's Survival Manual
By listless
Just a quick look at a few things that might not be evident in the tutorial missions.

The animal life and native and non-native plants sections may contain some slight spoilers, and The Mine section definitely does - information that some players may want to discover through their own observations.
2
   
Award
Favorite
Favorited
Unfavorite
Thanks
to Titan Methos for taking the time to test and share your observations on the different kinds of trees and how they affect the durability of tools and structures. The exact observations and quotes can be found in the comments section, but I took the liberty of paraphrasing in part and quoting in part those comments in the section on Trees. It's very useful information - thanks again to Titan Methos for sharing it!
Storm Warning
Throughout the year this symbol
appears on the wheel of seasons.
It heralds windy weather -
anything from a gentle breeze
to fierce gales or worse.
Animal life
Every kind of animal on the island but one is edible, and all of them respawn. Only the fish require tools and more advanced skills.

Crab
The game doesn't
let you cook crabs,
so your survivors
will eat them raw.
Don't try this at home!


Fish
Cooked fish feed more survivors.
The best time of year to catch
them is during the first of spring
since they respawn shortly after.


- not sure what this is -
some kind of shark?
There doesn't seem
to be any way for the
survivors to catch one.

Frog
This is the only
animal that has
to be cooked
before eating -
only serves one.


Shells
Presumably "Shells" refers to
shellfish: clams, mussels, and
other surf loving mollusks.
These are also eaten raw.
Basic Plant Details
Hovering the mouse over a plant will show basic
information about the plant - what you can harvest
from it, and how long it will take to harvest.


Selecting a plant with the right mouse button will open another window that gives
more detailed information including how many turns before the next phase in the
plant's life cycle.


Hovering the mouse over the evolution pane displays more detail about the
next change the plant will be going through.
Native Plants
Most of the native plants require a little careful management. It's easy to use them up early on, and once gone, there's no way to bring them back. Yet given too much freedom, they can make quite a nuisance of themselves. All of them except flax will grow on stony ground if you encourage them.

This is helpful since it frees up a lot of soil for other uses.

One method of keeping these kinds of plants under control is simply isolating them -
hemming them in with trees or plants, or confining them to little islands where they can't run rampant.


Bamboo
Bamboo matures
very quickly. Giant
bamboo produces
new shoots every
spring.

During springtime,
Bamboo shoots can
be safely removed
and replanted.


Blackberry bush
Blackberries can be a mixed blessing. The berries they provide every autumn
are helpful - especially when survivors are just starting out, but these prickly
plants can quickly overrun the place. Taking the time to isolate them early on
can save your survivors a lot of time later.


Broom shrub
These are fairly slow spreaders, so it's not
too difficult to pick them right out of existence
within the first year. But like blackberries,
they need to be kept in check.


Cattails
Cattails can be harvested all
throughout summer and autumn.
They spread very slowly, so they
are fairly easy to keep track of.


Flax
Flax reseeds itself
in the same spot
until harvested, but
once picked, its seeds
must be resewn by hand.
Trees
All three kinds of tree have the same life cycle. They grow from seeds that either fell to the ground in the autumn, or were planted by the survivors. They provide the most resources once they are fully mature, but take longer to harvest. Stumps can be removed with a pickaxe or left to rot away over time.


Chestnut
This is the only tree that produces edible seeds -
though they have to be roasted on an open fire.



Oak
The most difficult tree to harvest and work.



Pine
The fastest growing of the three,
and the easiest to work with.


Titan Methos discovered and tested how the different kinds of wood affect Tools and Structures, and notes that, “Fir is the weakest. Quick to grow, quick to harvest, but very weak. Chestnut makes the middle-ground, while Oak is the strongest, but most difficult to come-by needing a max Woodworker to even harvest in a reasonable amount of time.”

Titan Methos also tested how the type of wood affects the durability of both Tools and Structures as well, and from those tests discovered the following:

Durability of Tools
Tools made with fir last 8 uses. Tools made with chestnut last for 16, and Oak tools last a whopping 24 uses.

Durability of Structures
The higher the durability, the more hit points, and the less likely a building will take damage in certain storms. Using Oak in Survival, you can build structures that are basically immune to Early Wind Storms. Which help's the early game GREATLY because you won’t need to waste time and resources repairing. They also take from ½ to 1 shield of damage less when hit by hurricanes.
Non-native Plants
Seeds for the following plants can occasionally be found in small chests, collected when the plant itself is harvested, or in some cases - removed from the fruit in the Craft menu.

Spelt
Spelt reseeds itself every
spring in the same spot
unless it is harvested.
Then it needs to be resewn.

Tomato
As long as the plants
are not uprooted, tomatoes
will reseed themselves
every year in the same
location.

Zucchini
These also reseed
themselves in the
same spot each
year unless they
are uprooted.
Coal
There isn't any coal on the island,
but Survivors can learn how to
make charcoal. It's located under
the Farming tab in the building menu.
Fiber
Fiber can only be
found naturally by
harvesting flowering
Flax plants.
Straw
Straw can be
harvested
from both
Cattails and Spelt.
Working with Soil
Soil Layers
Soil can be stripped away down to the bedrock or the water level.
Some crafts and building construction require certain kinds of soils.
It is also possible to enlarge the island by filling the shallows with soil.

Sometimes you don't know what is beneath the top layer of soil until it's removed,
and sometimes you can tell at a glance.

Here, for example, several layers of rich soil are plain to see.


While here, beneath the top layer of rich soil, you can just see a layer of clay.


To get to the lower layers, select the agriculture tab then the remove soil action.
Unknown Crafts, Buildings, and Workshops
These can be confusing at first because there's no way to know what they are until either a survivor learns the necessary skill, a certain workshop is constructed, or both.

In the example below, none of the survivors have
enough experience to build any of the workshops.


It may seem like there's no information available.


But selecting a workshop with the left mouse button displays the requirements.


In this case, some other workshop needs to be built first.
This particular group of survivors has very little experience, so only the silhouette
of the required workshop is shown. But even that can be useful later on once a
few workshops have been built. The workshops look different enough that even
a mere silhouette can help narrow down which one is needed.

There's a required skill too. Selecting it with the left mouse button shows that
someone will need to become an expert at stonecutting before they can build
this unknown workshop.

This is the same system used for the rest of the buildings as well as the crafts.
The Mine
A mine opens up more possibilities than merely
excavating a bottomless pit.


It's tempting to keep right on mining once you've got one built, but all that leaves you with is a big hole in the middle of valuable real estate that you can't do anything with - and it's unnecessary. Pickaxes will usually get you the amount of rare minerals necessary for forging.


The benefit to keeping a mine shallow is that along
with stone and metals, you also end up with a nice,
level building site. Additionally, it is the only way to
retrieve valuable sand from beneath the water


Because of the way mines work, you can even use them to extend the island.
As seen here in these before and after shots.


In order to mine sand from the water, a common soil
is used to construct a platform for the mine.


The survivors mine 'til they reach the bedrock.


The only real limit to how much land you can reclaim is the amount of soil available for supporting the mine. Clay is the most abundant, but it has to be removed from beneath other soil layers which can take a while.


It may be worth noting that when mining in water tiles, you're left with an area that's below the water level. The soil around the perimeter of the mine is pretty much there to stay. And occasionally you get a fish swimming around your workshops.
11 Comments
Sir_Elrond 9 Mar, 2024 @ 1:57pm 
Very useful. Thanks.
I noticed my survivors eat on the order of the top of the screen if they don't have enough food. Anyone knowing how to change that order ? I know we can because it was in an update.
listless  [author] 24 Mar, 2021 @ 6:55pm 
Thank you, Titan Methos - I'll add your discoveries to the Tree section with the rightful attributions.
Titan Methos 24 Mar, 2021 @ 2:33pm 
And that's just on Starter Tools. I assume the effect is even greater on Copper Tools.

That said: Fir is still used for the Ship and makes good Fuel, and Chestnut makes for better first-tools, since Oak is rather hard to harvest.
Titan Methos 24 Mar, 2021 @ 2:28pm 
Turn's out, I got it miss-matched: Fir is the weakest. Quick to grow, quick to harvest, but very weak. Chestnut makes the middle-ground, while Oak is the strongest, but most difficult to come-by needing a max Woodworker to even harvest in a reasonable amount of time. The type of wood used DOES affect tool Durability. Fir is 8, Chestnut is 16, and Oak tools are a whopping 24 uses.

As for Structures: The higher the durability the more HP and less likely a building will take damage in certain storms. Using Oak in Survival, you can build structures that are basically immune to Early Wind Storms. Which help's the early game GREATLY because you wont need to waste time and resources repairing. They also take half-to-hold shield of damage less when hit by hurricanes.
listless  [author] 24 Mar, 2021 @ 1:40pm 
@Titan Methos - Thank you, I completely missed that. But it does make sense. If you do test the tools, I'll be interested to see your conclusions.
Titan Methos 24 Mar, 2021 @ 12:43pm 
I have noticed: Different Woods have different values. Oak, for example, is the strongest, giving more durability to your structures. I've done a bit of testing and my Oak structures seem to be more resilient to storms and less likely to take damage, where as the easier to harvest Chestnut will almost always get blown away, and Fir seems to be the middle-ground.

It apparently also affects the durability of tools, but I haven't tested that part just yet.
春秋是萌新 12 Feb, 2021 @ 6:12pm 
wow
Babouchka 2 Oct, 2019 @ 9:01pm 
I watched it, indeed, not very effective...
I guess the only way is to build solid houses.
listless  [author] 2 Oct, 2019 @ 11:03am 
- just did a test with a wall around a shelter. I don't think it helps. When buildings don't get knocked down, I'm guessing it's more luck than anything. I recorded the test if you're interested (youtube): https://youtu.be/vcKCF7o4ics
listless  [author] 2 Oct, 2019 @ 9:14am 
Crabs, frogs, and fish respawn every year. Thank you for mentioning it. I should add that.

I am not certain about buildings surrounded by high soil. Just yesterday I built a wall of soil by a shelter, and it didn't help. But I do remember different times when one shelter kept getting blown away but another wouldn't. Most of the time the wind seems to randomly pick objects to damage, and a tornado will climb up and over a wall.

I'll try testing it today. Thanks again for your comments.