China: Mao's legacy

China: Mao's legacy

59 ratings
[Incomplete, Update Underway] Spoiler-lite Event Timeline
By twinkundeath
A list of timeline events, mostly diplomatic ones, and what resources their choices require. Also, some miscellaneous advice.
Update for Homeland or Death underway!
   
Award
Favorite
Favorited
Unfavorite
Introduction/to come
This comes from a reference list I made to remind myself when some diplomatic and otherwise important events would occur, and what resources choosing a given choice would require.
I haven't (yet) listed the existence of every event choice, just what resources must be spent for some prominent ones with a cost.

Going forward, I may also try to add:

-Notable consequences, like, for example, sizable approval changes that could cause a revolt, coup, or embargo
-Whether the event is relevant to a particular achievement.

This guide's focus is to aid playthrough planning. To encourage you, reader, to see what can happen in trying out these choices for yourself, I'll try to leave to your imagination most of what a choice will result in aside from stat changes. Again, the focus for the moment is on diplomatic events, but some domestic events that can help define a playthrough may also be touched on.

Not up to date for Fallen Eagle! Holy crap, there's a lot to add. This guide is currently your best bet to plan for those; know before using that you stand forewarned of spoilers!

From the top:
1976
-3/76: (Homeland or Death) Argentina: Coming soon.

-4/76: Thailand election: 2 agents/1 money, or 2 army. The former seems to make giving 2 money to the CPT on the diplomatic screen unnecessary to prepare for 10/76, while giving aid is still required to start the war if the latter is chosen. Giving the CPT 2 money on top of choosing the former makes no difference in starting warscore.

-9/76: (Homeland or Death) Uruguay: Coming soon.
China Mao dies: 1 money. Party coups can now happen much more easily, the CMC position becomes available, political doctrines can be changed and Pol Pot can be removed.

-10/76: Thailand war: 3 army/4 agents, if preparations were made prior.

-12/76: Cambodia: A war will trigger if Pol Pot remains. 3 agents, or 1 money/5 army; +15 or +10 warscore.
China: Choice to continue or end the Cultural Revolution- requires that Wang Hongwen took power from Hua Guofeng. The modifier precludes some minor domestic events from happening and boosts income by 0.5, agent accumulation by 0.2, and army accumulation by 0.6, and then after Mao dies will add 0.5 to popular support and 1 to liberalization and decrease living standards and US relations by 0.5, unless and until you end it by significantly liberalizing certain doctrines.
If you choose to keep it here, which will give a significant one-time decrease both party and popular support and spike to liberalization, you'll want to either cultivate party unity and popular support beforehand with Soft ministers, propaganda and party envelope funding to avoid uprisings, or stock up on army and agent power to crush them. 10 army or agents is necessary to crush a party coup, 10 army or 15 agents to crush a popular uprising. If popular support is low and liberalization is high enough, you may need to crush multiple uprisings.
1977
-3/77: India election: 3 money/5 agents or 5 agents. Tthe latter choice can't be picked if Left Radicals are the leading faction. Naxalites can only be supported after this event if the bottom choice is taken. The latter choice will also restore 3 communication structures with the USSR.

-4/77: China: Effectively 2 money to switch to a planned economy, one for the actual event choice and one to choose which sector to focus on.

-7/77: Pakistan coup: 3 money/6 agents.
USSR Kulakov: 5 agents, or 2 money.

-late 9/77: Egypt rebellion: 5 money diplomatic interaction prior + 4 money/6 agents, or 2 money/2 agents. The first option will be unavailable if the leading party faction is Moderate, both if Reformers or Liberals.

-11/77: Hungary Bela: 8 agents, or 3 agents/1 army. The 8 agent choice decreases USSR relations by 30.
Myanmar: 3 money, or 8 money diplomatic interaction prior + 2 money/4 agents.
Greece election: No cost for any. Not sure what determines which choices can be picked- under near-equal faction balance, any choice can be picked regardless of leading faction. Faction balance or another factor might be key. Might come back to this.

-12/77: Iraq purge: 5 agents. Requires at least 5 influence to succeed
1978
-1/78: (Homeland or Death) Chile: Coming soon.
Iran rebellion: 5 agents for any choice. Some choices may be unavailable depending on leading party faction. Supporting the faction you choose in this event (other than the islamists) 3 times (requires 6 money/9 agents each time) afterwards should guarantee they win, but it's also sometimes possible for a faction to win with only 2 supports. Not sure why- it may have to do what months you choose to give support, but that's just a guess. Will come back to this.

-2/78: (Homeland or Death) Paraguay: Coming soon.

-4/78: (Bombard the Headquarters) 2 money, 4 money, 6 money.

-5/78: Afghanistan factions: 3 agents, or 5 agents, or 6 agents. It may be necessary to store more agents than end up being used- at least once I couldn't seem to support the last option unless I had a total of 15 agents, but other factors may have been involved. The second choice may be unavailable if the Reformers or Liberals are the leading faction, third if Left Radicals.

-6/78: (Homeland or Death) Colombia: Coming soon. 3 unrests are needed to be able to successfully support all choices.
(Bombard the Headquarters): 2 money, 4 money.

-7/78: (Homeland or Death) Bolivia: Coming soon.
Ecuador: Coming soon. 2 unrests are needed to be able to successfully support all choices.

-10/78: (Homeland or Death) Brazil: Coming soon.
USSR Masherov: 8 agents, or 5 money.
(Bombard the Headquarters) 15 money.

-11/78: Vietnam CMEA: 3 agents.

-12/78: (Homeland or Death) Venezuela: Coming soon.
Algeria succession. 6 agents, or 4 agents, or X. Will come back to this one.
1979
-1/79: China agriculture: For 5 money the third agricultural technology can be bought immediately, possibly restricted by leading faction. May come back to this one.
(Bombard the Headquarters) 3 money.

-2/79: Vietnam war/reconciliation: If their entry into the CMEA was prevented, the choice to trade with them will be available, which will cost 10 party unity but boost soviet relations by 20 and restore 4 communication structures with them. Right after this event is the earliest that relations with the USSR can be restored, assuming a war isn't fought with Vietnam at any point.
Iran: The revolution will end.

-3/79: After this month, it will require 25 communication structures restored and party support of 90+ to restore relations with the USSR, rather than 20 and 70+.

-5/79: China Economic org: 15 money, happens if you haven't already joined the CMEA or Non-Aligned Movement. As long as you choose not to create or join any alliance, this event can be repeated any time afterwards by clicking the Economic Alliance button in the Doctrines tab.

-6/79: China Military org: 5 money/30 army/10 agents, happens if you created your own economic alliance last month. Same option to repeat as Econ org event.
USSR Kunaev: 10 agents, or 3 agents if USSR relations are restored.
(Bombard the Headquarters): 7 money, or 10 army/gives 5 money

-7/79: USSR Andropov: 10 agents/5 money, or 7 money.
India Janata redux: 6 agents/10 money for both. Occurs if the bottom option wasn't picked in 1977- you only have a choice if the second choice was picked.
(Homeland or Death) Bolivia: Coming soon.

-8/79: Mongolia policy: 3 money, or 1 money, or 6 money. The last option will change the Territorial System doctrine to Federation if it's currently Unitarism. The 1 money option may be unavailable if Moderates are the leading faction, the last option if Conservatives, and all three options with costs if Left Radicals. The last option may be unavailable if you have the Fight with Tradition religion doctrine.

-9/79: Afghanistan tension: 2 money. May occur if the lowest choice wasn't picked in the 5/78 event? Might come back to this one.

-10/79: Japan election: 5 agents in prior diplomatic interaction/4 money/6 agents.
(Bombard the Headquarters): 6 money.
1980
-1/80: Afghanistan: lots of potential events depending on what factions have been supported previously, though most options don't require large amounts of resources invested. Will come back to this one.
Olympics: 4 money, or 4 money, or 4 money, or 20 money. The top option will restore communication structures with the USSR. The second, third and fourth options may be unavailable if the Liberals are the leading faction, third and fourth if Reformers, third if Conservatives, second and third if Left Radicals.
(Bombard the Headquarters): 6 money.

-2/80: China Reformers: If the Left Radicals have a larger share of the party seats than the Reformers and party support is at least 80, the choice to purge a certain somebody will be available. No cost.
Surinam: Coming soon.

-4/80: Zimbabwe: 5 money.
(Bombard the Headquarters) Japan: Depends on an earlier choice. No cost.

-5/80: Yugoslavia Tito: Presumably the leading faction dictates what options are available. None seem to expend resources. May come back to this one.
Peru: Coming soon.

-6/80: Somalia unrest: 8 money/5 agents/5 army, or 8 agents.
(Homeland or Death) Bolivia: Coming soon.

-7/80 (Bombard the Headquarters): Mechanization. No cost if Mechanization agriculture rech researched, otherwise 5 money, 5 money, or 5 money.

-8/80: UAR: 7 money/5 agents. Faction balance may determine if the choice is available. Occurs if Egypt is reformist due to the 9/77 events, I think.
South Korea incident: 10 agents/8 army.

-9/80: Chile: Coming soon.

-10/80: Poland Solidarity: 20 money/5 agents, or 30 money/15 agents/Influence over Albania, or 5 agents/5 army/WPO membership. May come back to this one.
Uruguay: Coming soon.

-12/80: (Homeland or Death) Guyana: Coming soon.
1981
-3/81: Yugoslavia Kosovo: May not trigger if China lost influence over Albania. 5 money/agents, or 10 money/10 agents.

-8/81: Iraq nuclear weapons: 8 money, 15 money/10 agents. May not occur if Iraq joined the UAR. The outcomes will differ depending on the outcome of the Iranian rebellion, and potential subsequent war. Will come back to this one.

-9/81: Romania debt: 10 money/WPO membership, or 30 money. The second option may be unavailable if the party's leading faction is the Liberals or Reformers.

-11/81: Albania coup: 8 agents, or No cost?/influence over Albania has been kept. May come back to this one. The first option may be unavailable if the party's leading faction is the Liberals or Reformers.
1982
-1/82: Myanmar Golden Triangle: 2 agents/2 army, or X. Will come back to this one.

-3/82: (Bombard the Headquarters): 5 money.

-4/82: Hungary debt: 35 money, or 15 money/8 agents, or 45 money/10 agents. Occurs if Hungary's government is reformist, which depends on the outcome of the 1977 event. Unsure whether the lowest option in that event (no price) influences the choices in this one otherwise. May come back to this one.
UK Falklands war begins.
Bombard the Headquarters: Japan: 15 money/15 agents

-5/82: (Homeland or Death) Colombia: Coming soon.

-6/82: Lebanon war begins
(Bombard the Headquarters): 3 money, 10 money

-11/82: USSR succession: 10 agents for any. USSR relations restored may be necessary to pick one of the choices.
1983
-2/83: Yugoslavia Commission: 20 money/5 agents, or receive (not spend!) 3 agents, or 2 agents, or X. Will come back to this one.
Paraguay: Coming soon. Needs 4 to support all options.

-8/83: Upper Volta/Burkina Faso: 5 money/3 agents.

-10/83 Rangoon bombing: A new Korean war can now be started after first sending 2 money/5 army in a diplomatic interaction, then spending 5 money/10 agents in another interaction to kick it off.
Argentina: Coming soon.

-12/83 Bangladesh protests: 10 agents.
(Homeland or Death) Venezuela: Coming soon.
1984
-1/84: OGAS- 25 money, -25 money. (or the first year after you research it.)
Ecuador: Coming soon.

-11/84: (Homeland or Death) Uruguay: At least 4 unrests are required for every action. Coming soon.
1985
-1/85: (Homeland or Death) Brazil: 5 unrests are needed for all options to succeed. Coming soon.

-3/85: USSR succession: 10 agents any.

-4/85: Albania: X.
(Homeland or Death) Peru: Coming soon.

-6/85: UNITA Conference: 10 agents, X

-7/85: Youth Festival: X.
Schengen Agreement: X, about 27 money.

-12/85: (Homeland or Death) Guyana: Coming soon.
Addendums
-My advice if you want to have access to every event choice you might want to pick, and also to support the maximum number of coups in Africa, is to keep agent funding high, possibly maxed, from as early on as possible. Also, wait until later to start funding coups if you want to get all of them- you can only increase your maximum investment, and therefore your agent and army funding, if your budget keeps growing, and the strength of pro-Chinese forces will decline every two weeks if you don't immediately trigger a coup after giving support.

Not counting Upper Volta/Burkina Faso, currently there are 17 countries to support coups in, and supporting pro-Chinese forces in them 4 times (for a total of 80 force level) will guarantee a successful coup. This means stockpiling 16 money/32 agents/40 army per country, times 17 for 272 money/544 agents/680 army if you want to get all of them. With all technologies researched and equal funding, army power ends up growing significantly faster than agent networks and isn't needed as much for events. If you're lacking money in the end you can simply divest from areas that no longer need it, but if you haven't built enough agents or army by the end of 1985 there's not much you can do. Keeping agent funding maxed from as early as possible also tends to yield enough to pick the choices you want and also engage in party politics a good amount, while ramping up army funding can wait a lot longer.

Update: If you want to get all that and all the available Homeland or Death international decisions in one run, it'll be another 200 money/325 agents/175 army, for a total of 440 money/805 agents/775 army. Previously it was possible to get all the coups in Africa with 4 supports just by being sure to keep agent funding maxed; now, while not requiring true min-max, we'll need to be more mindful. Liberalizing our army doctrine will boost our budget in exchange for lowering army generation, which as previously established should be a good trade for us. If you can organize an alliance with the pro USA or pro-USSR forces in a country, you can get a successful coup with only 3 supports, sometimes 2, and 2 agents for the alliance, which will save us a lot. Also, as your population size increases, you'll accrue increasing maluses to agent generation, so switching to the one child policy early in the run will help (rough, I know). Thanks to Discord user BayouBilly for pointing out these innovations!

-In case anybody else didn't realize this the first time, creating a military alliance will count as "entering the arms race." This means that if your accumulated army power gets too low after you've done so, you can begin to lose influence, heavily impacting your rate of diplomatic intervention point accumulation while a war is happening (used every time you send aid). The level of army power you need to maintain to keep your influence while part of the arms race usually isn't that high (around 20-something, it usually seemed) and can be checked in the Influence section of the View tab.

-After restoring relations with the USSR, the first time you click the CMEA interaction, you'll "join as an observer," which doesn't actually count as placing you in an economic organization and seems to be the equivalent of simply gaining the USSR as a trading partner. You can do this and then also create your own economic alliance without breaking any connections, including your alliance with Albania (with will break if you enter as a full member). If you choose to join the CMEA in the event where you can make your own economic alliance, you will skip this stage and become a full member of the CMEA, which will also happen if you click the CMEA button a second time.


Good luck!
6 Comments
twinkundeath  [author] 28 Sep, 2023 @ 8:43am 
The cold hard truth is that ok's guide outclasses this one in every way now T_T
But I'll see what I can do..
SnickeringSnaussages 5 Sep, 2023 @ 7:05am 
Get back to work and finish this guide!

Stop wasting time on career/friends/family and focus on what's important please.
AtomicBlastPony 25 Jul, 2022 @ 1:52pm 
@Demon_Garnet Because you need to support the Nasserites to unlock it, by clicking on Egypt before the event fires.
Typical_Name 18 Aug, 2021 @ 4:52pm 
Is this still being worked on? I liked this guide a lot, but noticed the notes saying that you'd come back to various items.
Templier_Le_Chesnay 28 May, 2021 @ 4:40pm 
The egypt event keeps annoying me, option 1 is always unavailable!
Kuro Max 4 Feb, 2020 @ 1:07am 
I've been wondering how to make the USSR's bloc collapse, so I can gobble up all of the nations in their sphere, if that's even doable.
Hopefully this'll help. It's been put together well!