Transports

Transports

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City names mod
By Holy Guacamole
With this guid I will give you the information you need to bring your own city names to the game.
   
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City names mod
You need to create two txt files. The first txt file holds all the mod information and the second txt file holds the city names. Make sure the mod information txt file is saved in the ANSI format.

Mod information txt file example:
Version=1; ThemeName="City Names Mod"; ThemeDescription="This mod contains city names."; ThemeUpdateDescription="Added new city names"; ThemeAuthor="Author"; ThemeImage=ModIconCity.dds; ThemeLanguageFile=names.txt; ThemeLanguageFileType=UTF8; ThemeType=CityNames;

The ThemeLanguageFile value in the mod information file is used to define the city names txt file.

Depending on the content of the city names txt file you must choose the txt format. The game supports UFT8 or ANSI. You can set the ThemeLanguageFileType value in the mod information file to ThemeLanguageFileType=UTF8; or ThemeLanguageFileType=ANSI; to let the game know how to read the city names txt file.

City names txt file example:
Springbell Rimebourne Ragedenn Starview Sandvault Oldcliff Shadowward

Once you have set everything up you can drag and drop your mod information txt file into the converter and copy the created .dat file to your Transports\Mods folder in documents. The mod can then be used ingame or be uploaded to the workshop from within Transports.

You can find the mod converter in the games install directory Mod tools\Transports MOD Tool\Transports MOD Tool.exe.