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Rapportera problem med översättningen












Horribly late here, but no hard feelings. It happens a lot, so don't feel bad.
Rope bridges are always a bad idea.
The map was made for EP2, so it relies on mp_falldamage to be enabled.
The gems are brush-based likely because the original author didn't want to use content they didn't make or own the rights to.
1. That damn rope bridge! I keep tripping on it and almost lost the rupee-piece. Either replace it with a stone bridge or make the rope bridge non-solid and construct a smoother solid boundary around it with invisible brushes.
2. If you fall off the island, you land at the bottom of the skybox. No trigger_hurt to kill or trigger_teleport to take me back up without noclipping.
3. What I call the "Rupee-piece" for the green pillar, even when I eventually found it I barely noticed. You might as well of used an actual rupee model from a Zelda game than made your own.
4. Could use Chaos Emerald props or simply undisclosed source of magic for the tops of the pillars.
The last pillar I couldn't figure our was the blue one. I hit the spooky gravestone with my crowbar and as I walked back to the water it just activated on it's own accord.