Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
热键冲突的问题,可以通过修改SteamLibrary\steamapps\workshop\content\955900\1858385768\Scripts目录下的MakeDanAssistant.lua文件
找到CS.UnityEngine.Input.GetKey(KeyCode.LeftShift) and CS.UnityEngine.Input.GetKey(KeyCode.F8)修改即可,例如把F8改成Q就是Shift+Q
(注意依旧要在非暂停情况下才能打开面板)
修改完毕后保存文件,关掉游戏再打开就行。
* No additional data is written to the archive, so there is no risk of bad files.
Instructions for use:
After loading the mod, press the left Shift+F8 key to exhale when the game is running
It is used to estimate before forming a pill, and the hidden factor information in the game is also given.
Of course, you can also use this purely as a mod that displays the aura of the land.
*The formation of elixir is a dynamic calculation process, and the final value of elixir will be different from the estimated value.
正确方法:游戏非暂停状态 -> 点选地板或物件(人物以外) -> Shift + F8 面板会出来 -> 点选人物面板会正确显示数据。