Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
There's a setting in fast track called "Background Room Rebuild" which I believe is related to room calculations. If I have the glitch again I will see if disabling that option resolves it.
This last time that it happened (today) I was able to resolve it after a game restart by building the bulletin board in a different spot in the room, whereas building in the same spot just caused the issue to continue. It's very bizarre (and maybe just a total coincidence).
Do other buildings also report a wrong critter number?
I also should indicate it is a super rare problem. I'm on cycle ~1350 on this playthrough and it has only happened twice so far. The first time it caused serious problems because by the time I noticed it my Pacu ranches (and hatching chamber) were entirely devoid of Pacu due to a failed builletin board in a Glossy Drecko ranch on the other side of the asteroid....
thank you so much!~
[checking the source...]
Ah yeah. I have inserted a 200 tile limit to reduce CPU load. I don't calculate entity age order for these. I guess that's arbitrary and could be removed.