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Повідомити про проблему з перекладом
and in addition to that, from the very first steps out in the game's amazing world, I just assumed it wasn't necessarily fog, but what we'd later call SMOG -- a thematic by-product of the game's newly-industrial setting.
but that's me. it's cool to see people still invested in these mid-2010's Ubisoft open worlds. they really were something else. Paris and London are really amazing to explore. it saddens me to see SYNDICATES' dense, detailed, highly-populated version of Great Britain next to VALHALLA's stunning-but-empty and repetitive version of same. I can't remember a single memorable populated area in that game. ah, well. we'll always have Paris. and, uh, London. laff.
The fog is coming
The fog is coming
The fog is coming
The fog is coming
No, but seriously, it's terrible and I loved Cristi's tip here.
I removed it too.
But it's historically accurate.
This story is set at the beginning of the industrial revolution, when any of the regulations and know-how that could reduce the pollution to something more bearable was lacking.
London was THE great hub for the new industry, for political, economical, and logistical reasons, so it was littered with busy chimneys.
Combine this with the naturally foggy and rainy London weather and they'll would get some serious smog.
Almost all of the time.
The clothes would move very slowly too, because Queen Victoria would order the decree forbidding the production of clothing with low frame rates only a decade later.
...Ok, now I'm just kidding.