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Segnala un problema nella traduzione
THEN
Proc_CharacterFullRestore(_Competitor);
This function in turn RemoveHarmfulStatuses:
PROC
Proc_CharacterFullRestore((CHARACTERGUID)_Char)
THEN
CharacterResurrect(_Char);
RemoveHarmfulStatuses(_Char);
CharacterSetHitpointsPercentage(_Char,100.0);
CharacterSetArmorPercentage(_Char,100.0);
CharacterSetMagicArmorPercentage(_Char,100.0); CharacterSetHitpointsPercentage(_Char,100.0);
CharacterResetCooldowns(_Char);
So mods that add a status like those that are meant to be permanently needed to listen for their status being removed in order to re-apply them. "
I lost my permanent statuses from your mod (icons in the form of books, on +1 (+2 with gourmet talent) to the intellect and similar) when I got to "Arena of the One".
"This function here: RemoveHarmfulStatuses will remove all statuses that aren't some hardcoded value Larian pre-determined.
The game this in some specific spots, namely arena fights, and after arena fights end.
Specifically for this part of the game, the arena script this on all participants:
IF