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Anathema
Strength, affects global and weapon dmg with and additional resistance bypass value that's multiplied by intelligence.
Finess effects, gloabal dmg, dodge, crit, and movement,
Intelligence effects global, skill, accuracy, and multiplies the resistance bypass given by strength.
Wits effects crit, initiative, and DOT dmg.
Additionally backstabbing receive bonus dmg from crit chance to not invalidate it in the late game.
Weapons are diversified a fair bit and tons of other changes. Again I've not played though it much, but I like alot of it in theory. I wouldn't ever think of using a sword and dagger otherwise, or actually bother with food. If you've beaten the game before to actually appreciate what it'd changes I think its well worth a look.
As for your questions:
- Like to on hit effects apply from both for skills or only for basic attack?
> Yes they do on all weapon skills. They don't on non-weapon skills.
- Do Elemental effects on offhand count?
> Yes, just like the base damage, you inflict half the elemental damage your off-hand weapon would deal.
- Do certain skills only call on primary for dmg?
> No, all skills that do account for your weapon also take your offhand weapon in consideration.
I have no idea how Vanilla+ affects those though.