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What makes the difference between second and first place is who best exploits Dare Devil, especially early on in a song as multiplicative scoring snowballs. The longer you can go without shooting, and the faster you can clear the screen so you can go back to not shooting, the more multipliers you can pull out of "thin air" without consuming the finite supply of enemies, and the higher your bonus will be when you do finally start shooting them, resulting in an overall higher score. This is what happens when that one person way back in 4th or 5th place suddenly rockets past you, they were building up multiplier with Dare Devil while you were busy shooting stuff and now have a far greater multiplier.
This changes if you're going for Boss Rush or Survival because you can then no longer just assume you won't die, you WILL die in those and so you need to rearrange your setup to stretch your time as long as possible. Visual intensity can be set to 50% to make it easier to see what the fuck is going on, which is real handy past the 40 minute mark.
BTS Pressure
Intergalactic - Hello Nasty (Remastered Edition) - Beastie Boys
Bullet Damage +0.20
Pickup Life -0.30
Spectral Pulsar
Chanson d'Automne... - Chris Christodoulou
Pickup Life +1.50
Deceleration +0.02
Critical Thunder Mk. 2
It's Been A Long Time - Felix Da Housecat
Pickup Force +0.40
Top Speed -0.60
Convex Blizzard
Potential For Anything - Souleye
Pickup Force +0.20
Bullet Damage -0.08
Pluto Principle
Can't You See - Skylar Spence
Auto-Aim
Deceleration +0.06
Zen Collapse
Thunder - The Prodigy
Bullet Damage +0.20
Top Speed -0.60
quantum echo is really just the best weapon in my opinion. it doubles your firepower and lets you cover the entire damn screen in a storm of bullets, really handy for shredding boss shields and bosses in general.
most modules are fine to use if they don't hurt your bullets too much. as lord shaxx says, your enemy can't kill if they're dead, so put as much firepower as you can into your ship, along with a little pickup force. deceleration should not be an issue at all even if it's at high values, IMO the least important stat in the game. i'd only use auto-aim on ships with a wide cone of fire since the targeting is real fucky on some bosses, and asteroid deflect is good if you don't have a lot of pickup force