New Frontier

New Frontier

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What to sell to the Fence Vendor
By KingArthur
This Guide is a list of what items are worth selling to the Fence Vendor.
And also a Guide on what Items are worth keeping from Abandoned Farms.
   
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Introduction
The Fence Vendor only comes by on the weekends.

Be aware, these are the standard prices for someone without the skill that increases the value of items sold.

This guide is not a money making guide, but I felt the need to make this since most people don't know the purpose of the Fence Vendor, or they don't know what is worth keeping from the Abandoned Farms.
Gold Items
Can Also Be Sold To The Bank

Small Gold Nugget $0.50
Large Gold Nugget $5.00
Gold Ingot $100.00


Cannot Be Sold To The Bank
I suggest holding on to these. You can use it as a trading item with players or maybe you want to use it for purchasing Small or Large Land Deeds from the Bank

Gold Bars $300.00
Abandoned Farm Items
Save and Collect for Daily Quests:

Belt $1.25
Bronze Watch $1.25
Fancy Charms $1.25
Ruby Silver Ring $1.25
Sapphire Silver Ring $1.25
Sapphire Gold Ring $1.25


Valueable and Worth Selling:

Black Lighter $11.95
Bronze Lighter $9.85
Golden Bracelet $11.00
Silver Bracelet $5.98
Steel Lighter $7.95


Not Worth Collecting or Selling:

Agate Gold Ring $1.25
Amethyst Gold Ring $1.25
Box of Cigars $1.25
Bronze Charms $1.25
Golden Charms $1.25
Mellow Cigar $1.25
Silver Watch $1.25
Strong Cigar $1.25
Tribes Cigar $1.25
14 Comments
KingArthur  [author] 1 Feb, 2020 @ 4:33pm 
I agree, especially like conditions or something like (rusty all the way to mint), that way collecting mint condition ones (maybe that are shiny when looked at up close) are actually worth picking up and useful for player trading.
Dark Knight 16 Jan, 2020 @ 8:47pm 
It would be better if all these loot items had random values of much more like maybe $1 to $100 each making them more worthwhile to collect and risk becoming a bandit for in some cases. That would make them more worthwhile and fun. I don't think they should be highlighted in that case either, making them a little harder to see.
Dark Knight 16 Jan, 2020 @ 8:44pm 
I like your guide! :steamhappy: I was not trying to be critical of your guide. I was just offering my advice after collecting all the lighters and bracelets myself and then having to wait for the weekend to sell them and travel to a special vendor. It was a waste of time and space for me, when large gold nuggets only take one inventory slot, can be mined all in one spot, and can be sold any day at the bank. After I realized that I quit picking up lighters and bracelets even when I have plenty of space because I felt like they were time wasters. Thanks for the guide! :cozybethesda:
KingArthur  [author] 16 Jan, 2020 @ 6:49pm 
@DarkKight Please Read the introduction. On the top of the Guide I say this isn't a money making guide. Absolutely this isn't how to get rich. The only point that is intended to be made is: If you are already grabbing items, or you have space and you happen to see one of these items, then here are the ones worth picking up and then that the Fence Vendor is the one you sell it to and that this is what the NPC's whole point is. That is all.
Dark Knight 16 Jan, 2020 @ 4:18am 
I don't think it's worth it to collect the bracelets or lighters either. They just clutter your pack and are only worth less that 2 large gold ingots, which can be mined much faster and easier than running around picking up bracelets and lighters. If you need money, the best way is to mine gold.
Azmyster 17 Oct, 2019 @ 2:23am 
Fantastic cheers for the info (was collecting everthing Saves so much Stuffing up ):steamfacepalm:
KingArthur  [author] 19 Sep, 2019 @ 9:35pm 
Thank you, you are correct.
Caveman 19 Sep, 2019 @ 7:48pm 
I would suggest keeping the bronze watches as they can be used to trade along with animal pelt for alchemist bag.
kosmirnik 28 Aug, 2019 @ 1:35am 
thank
KingArthur  [author] 27 Aug, 2019 @ 6:00pm 
@kosmirnik at the moment Treasure maps are not in the game. Only cartography maps to show animal, mineral, and plant/berry spawns.