Galactic Civilizations II: Ultimate Edition

Galactic Civilizations II: Ultimate Edition

117 ratings
How to Not Lose Horribly
By Maxamus456
This is a guide on how not not lose horribly at a game (might be satire)
   
Award
Favorite
Favorited
Unfavorite
What to NOT do And What to DO
This only is for TA
Dont Have these players in this game!!!
Krynn Consulate
Dominion of Korx
Yor Collective(unless you play evil)
DO THIS!!!
Play at an easy level(like begginner or Normal)
Always kill off minor civs(Mainly so they dont steal and redestribute your Techs)
Play as a Basic CIv like the Terrans(unless you like anoter Civ)
Set your military production higer than the rest at the begining of the game(work toward getting better factories in Tech Tree)
Expand FAST!!!
Keep a medium sized military untill you are finished expanding
Set your main production to Science
Stay at peace as best as you can(money is easy to get back!)
Get the mineable resources(Like Influance,Military,ETC..)
Always have a backup plan(Like a heavely protected colony ship to claim new planets)
War Time
Well first if you are at war and you dont have a military...your basicly doomed. Unless you have large investments into factories and advanced weaponry and defence.
First Things First
Research some sort of weaponry untill you have better weapons than the enemy
Then get Ship technology for bigger and better ships
Research ALL defence tecnology types
Get Fast Ships get in then get out you will lose less ships
DONT LOSE YOU CAPITAL!!!(you will lose happyness)
Keep happyness at around 70(gives enemys less advantage)
Peace Time
Ok now most of the game is spent at peace(which is good...unless your evil).If you usaly do Read this.
Build up Military Tech(just incase you never know)
Have border Patrol(no illegal imigrants!so AIs dont claim planets in your territory)
Keep a Large Military(To kick azz when needed)
Trade,Trade and oh TRADE!!!!(more money is ALWAYS better)
Keep your happyness around 70 not lower
28 Comments
Saturn 11 Aug, 2022 @ 12:46pm 
neko-chan you're on steam dumbass
Hokkaido_Emi 14 Mar, 2021 @ 7:06pm 
i think some people should invest in real education and learn to spell, rather than play a computer game :p
unca.alby 6 Mar, 2021 @ 3:03pm 
When you first get military tech, build the cheapest possible ship. No extra engine, no defenses, no extra life support, no sensors, nothing. Just that one weapon that fits the tiniest ship.

What you want in the early days of expansion is to build as many of these little guys as possible. The reason you need these guys is because the AI only measures Overall Total Attack Points when deciding the Power held by a Civ. And if you are perceived to be Powerful, the other Civs won't try to extort money and planets from you. They'll pretty much leave you alone for a much longer time.
RJS 23 Dec, 2019 @ 8:25pm 
Also build the strongest ships you can with no Engines ,and no life support. with HIT POINTS to protect your WORLDS and starbases.:steamhappy::steammocking:
Dragon 22 Sep, 2016 @ 12:11am 
Wew lad. This is fucking awful lol
[GR|CMX]Shadowslayer[MCG][RCN] 15 Dec, 2014 @ 3:22pm 
I always bolster minor races as close as I can to the level of a normal civilization (If they don't already do so themselves, random intelligences and all.) and forge alliances with them so I have an advantage in wars.

Also, another thing:
Save often, because some negative random events or U.P. votes could cripple your game. Some examples: Pirate buildups so big they crash the game when they attack you.
The 'hyperdrives are destroying space' event.
The Jagged Knife event if they take too many of your planets.
The peacekeepers event if the military of any civilization is too powerful at the time.
The Neutral Ground U.P. vote. Not as much of a cripple, more of an easily avoidable nuisance that can become problematic later on.
fernik 11 Oct, 2014 @ 8:30pm 
This guide gave me AIDs.

The key to winning on Normal/Challenging is just to buy a colony ship every turn for first few turns and agressively take nearby high quality planets (leave one one near your home planet for later). Like just look at the minimap for an idea of where the nearby stars are and send them in those directions.
Then just focus on keeping ahead on research and maintaining an average millitary until your economy grows.
Iddig 17 Aug, 2014 @ 12:59pm 
holy shit how bad do you have to be
sgalanter 12 Jul, 2014 @ 8:28am 
Guide rule #1: spelling, grammar, and formatting are your friends.
Maxamus456  [author] 14 May, 2014 @ 5:37am 
"Also build the strongest ships you can with no Engines ,and no life support. with HIT POINTS to protect your WORLDS and starbases"
Bjoe427 thats a good one ill try it makes sense