RimWorld
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Cobalt Collection
   
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Mod, 1.1, 1.2, 1.3
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1.292 MB
6 aug 2019 om 4:14
26 jul 2021 om 5:51
10 wijzigingsnotities (weergeven)

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Cobalt Collection

Omschrijving
WARNING: There is a bug where Cobalt Colored clothing does not burn in the Crematorium. I don't know how to fix this issue. Unless you are okay with this, please don't download this mod.

DISCLAIMER: I made this mod to test the waters and to try out mod making for Rimworld. This mod is not balanced or even very good. I won't be updating this mod in the future.





The Cobalt Collection adds Mineable Cobalt to the game.

Cobalt can be used to build furniture and flooring, as well as to dye cloth to get cobalt colored cloth.


Statistics (with other materials for comparison):

Cobalt Wall Hit Points: 350 [Steel: 350]

Cobalt Longsword DPS: 6.60 [Steel: 8.60] (Normal quality)

Cobalt Ore:

- Work to Mine: 1400 [Steel: 1500] (Cobalt ore is slightly less common than steel)

- Yield per Ore Mined: Average 40 [Steel: Average 40]

Cobalt Flooring:

- Materials needed per tile: 4 [Metal Tile: 7, Paved Tile: 2, Concrete: 1]

- Beauty per tile: 3 [Metal Tile: 1]

Cobalt Colored Cloth:

- Materials needed: 1 Cobalt, 20 Cloth; outputs 20 Cobalt Colored Cloths

- Cobalt Duster Insulation: Cold 10.3C, Hot 15.3C



43 opmerkingen
Kinetic Kimo 19 aug 2022 om 19:56 
Hi, I've encountered an issue with this mod and the Ideology expansion. I was setting up a temple and decided to use cobalt floors, but when I built the ideogram, I got a warning message that the symbol was "disrespected" because it was in an area that wasn't floored. I'm not sure why it isn't recognizing the cobalt flooring as it's recognized other modded floors before, but I was hoping maybe you'd know what the issue is. I'd really hate to take down all those nice floors, it looks fabulous. x3
Zen 16 mei 2022 om 6:16 
The reason why this doesn't work (doesn't burn apparel with 0% flammability) is because the tags are disallowed by default in the vanilla recipes.

<specialFiltersToDisallow>
<li>AllowNonBurnableApparel</li>
</specialFiltersToDisallow>
Zen 16 mei 2022 om 6:14 
Have my lil patch I wrote for myself that patches mechanoids, weapons and apparel to be "burnable" in the recipes.

<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "CremateCorpse"]/fixedIngredientFilter/disallowedCategories</xpath>
</Operation>

<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "BurnApparel"]/fixedIngredientFilter/specialFiltersToDisallow</xpath>
</Operation>

<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "BurnWeapon"]/fixedIngredientFilter/specialFiltersToDisallow</xpath>
</Operation>
</Patch>
Zen 16 mei 2022 om 6:13 
All you need to do to fix this issue is to patch the cremation / burn recipe for apparel so it allows nonBurnableApparel to be burned as a category.

"<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "BurnApparel"]/fixedIngredientFilter/specialFiltersToDisallow</xpath>
</Operation>"
CobaltHero27 19 sep 2021 om 21:54 
2e+18/10 time to make everything out of it
The Bard of Hearts 26 jul 2021 om 7:58 
awesome, dude! :steamthumbsup:
Wisconsin  [auteur] 26 jul 2021 om 5:51 
Sure, I'll update to 1.3. Let me know if there are any issues!
The Bard of Hearts 20 jul 2021 om 18:58 
+1 for a 1.3 update! :steamhappy:
The Bard of Hearts 2 sep 2020 om 6:03 
I don't think this mod is "poor" by any means. Its a simple one but I like it well enough. Personally, I never use the cobalt cloth, but thats because I use a mod to allow me to change my clothes colors at will. :viol:
The Bard of Hearts 2 sep 2020 om 6:02 
I'm not gonna stop using your mod just 'cause of that. :steamhappy:
I wonder if it has anything to do with it being concidered "stoney" materials or some such? If the Cobalt-Colored cloth is retaining the "stoney" label, it might be interfering with burning them. /shrug