Stormworks: Build and Rescue

Stormworks: Build and Rescue

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HMS Archer (sinkable) [BROKEN]
   
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File Size
Posted
Updated
1.880 MB
3 Aug, 2019 @ 9:23am
3 Aug, 2019 @ 2:31pm
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HMS Archer (sinkable) [BROKEN]

In 1 collection by GBDanner
Brown Star Shipyards
118 items
Description
Experimental submarine Archer

A highly experiment design, the Archer was the first submarine developed with military goals in mind by Brown Star shipyards. By modern standards, she's hardly worthy of the title submarine but she paved the way for her bigger sisters.

Features
22 knot top speed under diesel power (range of 65km)
12 knot top speed under electric power (range of 5km)
Working anchor
2 'whitefish' torpedoes
1 Torpedo tube that can double as escape chute
2 diving sets
Working periscope
Range calculator https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1676159242
Map table https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1748031329
GPS autopilot courtesy of Taijin

To start
Open the hatch with the button on top
Hop in or use the ladder to help
Press the button labelled 'ignition'
This starts the diesel engine/generator

To dive
At the helm, flick the switch 'fill ballast'
Keep the switch on until neutral buoyancy is reached
Set the diesel clutch to 0
Make sure all hatches and vents are shut
Crank up the electric motor
Either use w/s to dive and rise or use the built in depth control (enter a depth e.g. 7 and press the depth hold button)

To sink
Archer has a crush depth default of 65m, this means if you dive past 65m, water will begin to seep in before the hatch fails and the interior is flooded.
There is a lever at the rear of the sub that can adjust the crush depth if you want

Based on Holland class submarines of royal navy

Have fun :)
65 Comments
FCB0324 19 Oct, 2023 @ 3:16pm 
GOOD
Verika5482 18 Jul, 2021 @ 3:50am 
the torpedo tube is not powered
Verika5482 18 Jul, 2021 @ 3:49am 
and the shooting problem is a power one
Verika5482 18 Jul, 2021 @ 3:46am 
i love it
but make a attack reactor powered one
CarColleRote 7 Sep, 2020 @ 3:45am 
torpedo inner door doesn't work and i don't know how to fix it
KMR 27 Aug, 2020 @ 5:43am 
Torpedo inner door dont work.
Zephyr🐾 9 Aug, 2020 @ 6:52pm 
kolas just go to logic then eletricity then power the hatch via the batteries and it will be fixed
Nixtheproot 18 Jul, 2020 @ 11:48pm 
the torpedoes are broken and i dont know why?!
CaptainofPie 11 Jul, 2020 @ 2:57pm 
do you know why my game cant load the ocean plants?
EmuLord 21 Jun, 2020 @ 6:06am 
Hey! I built a plane that can carry and airdrop your submarine while in flight. I was wondering if you'd mind if I uploaded it to the workshop? I'd obviously say the sub isn't mine and link this page in the description. https://www.reddit.com/r/Stormworks/comments/hcufoa/found_a_way_to_make_submarines_a_lot_faster_plane/?ref=share&ref_source=link