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Tokyo Dark part1
   
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Game Content: Campaigns
Game Modes: Co-op
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380.205 MB
19 lug 2019, ore 17:46
29 ago 2019, ore 10:21
2 note di rilascio ( visualizza )

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Tokyo Dark part1

In 1 collezione di Kryogen
Kryogen's Maps
16 elementi
Descrizione
*IMPORTANT*

File size was too big so it has to split into 2 parts.
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Campaign Details:

This is map is based of Tokyo Dark. This has nothing to do with Japan. I was trying to replicate from the game.
Since the game is in 2d the map itself is really linear. That is something I can't really change.
I tried to replicate the environment the best I can, but not everything is exactly the way it is because there are some parts that I can not see so I have to make it up somehow.
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Credits:

*Items used belongs to the creators. I have no rights to owning them.*

-Cherrymochi (The Creators) - Ost & textures
-Knight Siverius Slvyer VE - KSS Building Pack & Japan Content Pack
-Garrys Mod Modders - Prop Models

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Extras:

GameMaps: https://www.gamemaps.com/details/21492
Youtube: https://www.youtube.com/channel/UCHovIfo5JkHIVEwZ9POYUpg?
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115 commenti
varg 27 gen, ore 11:20 
bad map
BECKBRU 8 ott 2024, ore 19:14 
daps 2 ott 2024, ore 19:02 
wtf
4 set 2024, ore 4:52 
啥玩意啊
Chillin' 3 ago 2024, ore 12:59 
not good
Eevah 29 giu 2024, ore 6:07 
the amount of invisible walls is unreal, at least add props to block off the areas instead of just plopping a clip brush down
暗黑丸山彩 23 giu 2024, ore 0:47 
不够阴间
Zodiac Zwag 17 giu 2024, ore 0:07 
damn this map so dark and scary
:steambored:
GPR2068 3 giu 2024, ore 4:28 
Don't working good ! :steamsad::steamthumbsdown:
Táiga Rivers 21 mag 2024, ore 6:48 
Playthrough in "Realism — Expert"/Прохождение на «Реализм — Эксперт»
Not "unbalanced", but rather boring and too simple. No indications on where to go and what to do is the real difficulty instead of the zombies
The anime grill jumpscare… Well, it is present
The atmosphere is not that bad and may be even scary for some people. At least, on their first time playing this campaign
Had no lags in the finale, though. Maybe some unoptimised high-poly (weapon) mods were causing it, which is a common thing for an old 32-bit engine