Killing Floor

Killing Floor

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Weapon Pickup Message
   
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16 jul, 2019 @ 5:51
17 jul, 2020 @ 7:52
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Weapon Pickup Message

Beskrivning
Description
This mutator displays a message for everyone when a player picks up a gun.

The class name is: WeaponPickupMessage.WeaponPickupMessage

I believe there's another mutator like this somewhere, but it's a bit difficult to find.


Perk progression
Not whitelisted. This will disable perk progression on listen servers, on dedicated it works fine.


Config
You can find the settings from WeaponPickupMessage.ini in system folder.
  • WeaponPickupMessage
    Pickup text sent to everyone. %name% gets replaced with player's name and %weapon% with the weapon they picked up.

  • NameColour, WeaponColour & MessageColour
    Player, weapon & message colours.


External link
https://mega DOT nz/#!p0cVQSSZ!Yi4egW-PfaB-eDpH_9Sd0Z9QMYmhy3yjV4DFFueJt60
20 kommentarer
ND4SPD 22 sep @ 0:14 
Awesome, thanks! :broflex::DJSkully::Dosh:
Dazuz  [skapare] 11 dec, 2021 @ 11:00 
You can already customize the pick up message.

Open up WeaponPickupMessage.ini (in system folder), and edit the "WeaponPickupMessage" line.

Unless you mean weapon names, in which case I have no idea how that would work.
berry 11 dec, 2021 @ 9:38 
translation support when? and i'm up to help with russian
Dazuz  [skapare] 22 nov, 2021 @ 5:52 
Never been whitelisted, but when using it on a dedicated server, it won't disable perk progression.

It's 100% server side, so clients stay untouched.
tungiefox 22 nov, 2021 @ 4:48 
was this mod whitelisted in the past or was it another mod under a similar name? im assuming the wiki whitelist page is outdated for some things
Dazuz  [skapare] 17 jul, 2020 @ 8:04 
Apparently the Steam still had some weird version.

Checked all the files this time, so should be fixed now.
Maciak-[PL]ock 16 jul, 2020 @ 13:51 
"HELLO WORLD" spam message on screen

you say "Definitely not caused by this mutator, there's neither "hello" nor "world" words in the class files." but it's not true.

function Timer() {
local controller C;
for (C = Level.ControllerList; C != None; C = C.nextController) {
if (C.IsA('PlayerController'))
PlayerController(C).TeamMessage(None, "HELLO WORLD!", 'Test');
Dazuz  [skapare] 23 okt, 2019 @ 8:36 
Oh crap, I apologize. Somehow the ZIP file had some random WeaponPickupMessage.u file version in it.

No idea how it ended up there, but I've fixed it now.
deGoyan 23 okt, 2019 @ 6:41 
thanks for the answer

problem with dedicated server
file: WeaponPickupMessage.u

function Timer() {
local controller C;
for (C = Level.ControllerList; C != None; C = C.nextController) {
if (C.IsA('PlayerController'))
PlayerController(C).TeamMessage(None, "HELLO WORLD!", 'Test');
Dazuz  [skapare] 22 okt, 2019 @ 13:14 
Definitely not caused by this mutator, there's neither "hello" nor "world" words in the class files.