Company of Heroes

Company of Heroes

29 lượt đánh giá
2v2 Mud and Trenches
   
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Maps: 2v2
Nhãn: tow
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12.119 MB
13 Thg07, 2019 @ 1:27pm
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2v2 Mud and Trenches

Mô tả
Updated to me previous Mud and Trenches file.
Fixed the problem of *couldn't cross water*
12 bình luận
Plant_Boy  [tác giả] 28 Thg07, 2019 @ 4:12am 
Much respect to all the really good map makers that make really good well polished maps though!
Chaonix 27 Thg07, 2019 @ 5:35am 
Determined to prove my point, I began to create a map. 13 minutes in, i gave up. You have my apologies.
Plant_Boy  [tác giả] 26 Thg07, 2019 @ 2:59pm 
Hm. Chanoix, have you made any example maps to show what you mean?
Chaonix 26 Thg07, 2019 @ 8:25am 
lazy man's map. minimal effort made.
Cosmic🏳️‍🌈Jester 24 Thg07, 2019 @ 4:03pm 
scale seems wack too empty good idea tho
Plant_Boy  [tác giả] 23 Thg07, 2019 @ 2:36pm 
That may be a bit harder to implement.
Though if you put islands of munitions/fuel connected to larger manpower points, manpowere regions connected, you might be able to implement that idea based on expansion or capture resource and dig in... maybe.
LowFatMilk 22 Thg07, 2019 @ 8:01pm 
Another idea; you could throw in some pre-existing guns like artillery or mortar bunkers (some stationary some not) for infantry to capture, have the bigger ones further out which gives players the choice to either focus on capturing linked territory and potentially miss out on these heavy hitters, or rush the guns to secure them early but possibly hurt their economy and territory at the start.
Plant_Boy  [tác giả] 22 Thg07, 2019 @ 3:48pm 
I'll keep that in mind for version 2 when I get around to it!
Slinkerdeer 22 Thg07, 2019 @ 3:13pm 
yeah that would be great, lots of field debris like destroyed tanks and overturned horse carts and other stuff like that not only makes infantry combat way more viable (due to available cover), but its more interesting and looks better
Plant_Boy  [tác giả] 22 Thg07, 2019 @ 2:13pm 
I'm going to work on a version 2 and try and add some more features and like craters and what not...