Company of Heroes

Company of Heroes

30 oy
2v2 Mud and Trenches
   
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Maps: 2v2
Etiketler: tow
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12.119 MB
13 Tem 2019 @ 13:27
1 Değişiklik Notu ( görüntüle )

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2v2 Mud and Trenches

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Updated to me previous Mud and Trenches file.
Fixed the problem of *couldn't cross water*
12 Yorum
Plant_Boy  [yaratıcı] 28 Tem 2019 @ 4:12 
Much respect to all the really good map makers that make really good well polished maps though!
Chaonix 27 Tem 2019 @ 5:35 
Determined to prove my point, I began to create a map. 13 minutes in, i gave up. You have my apologies.
Plant_Boy  [yaratıcı] 26 Tem 2019 @ 14:59 
Hm. Chanoix, have you made any example maps to show what you mean?
Chaonix 26 Tem 2019 @ 8:25 
lazy man's map. minimal effort made.
Cosmic🏳️‍🌈Jester 24 Tem 2019 @ 16:03 
scale seems wack too empty good idea tho
Plant_Boy  [yaratıcı] 23 Tem 2019 @ 14:36 
That may be a bit harder to implement.
Though if you put islands of munitions/fuel connected to larger manpower points, manpowere regions connected, you might be able to implement that idea based on expansion or capture resource and dig in... maybe.
LowFatMilk 22 Tem 2019 @ 20:01 
Another idea; you could throw in some pre-existing guns like artillery or mortar bunkers (some stationary some not) for infantry to capture, have the bigger ones further out which gives players the choice to either focus on capturing linked territory and potentially miss out on these heavy hitters, or rush the guns to secure them early but possibly hurt their economy and territory at the start.
Plant_Boy  [yaratıcı] 22 Tem 2019 @ 15:48 
I'll keep that in mind for version 2 when I get around to it!
Slinkerdeer 22 Tem 2019 @ 15:13 
yeah that would be great, lots of field debris like destroyed tanks and overturned horse carts and other stuff like that not only makes infantry combat way more viable (due to available cover), but its more interesting and looks better
Plant_Boy  [yaratıcı] 22 Tem 2019 @ 14:13 
I'm going to work on a version 2 and try and add some more features and like craters and what not...