Company of Heroes

Company of Heroes

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2v2 Mud and Trenches
   
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Maps: 2v2
Merkelapper: tow
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12.119 MB
13. juli 2019 kl. 13.27
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2v2 Mud and Trenches

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Updated to me previous Mud and Trenches file.
Fixed the problem of *couldn't cross water*
12 kommentarer
Plant_Boy  [skaper] 28. juli 2019 kl. 4.12 
Much respect to all the really good map makers that make really good well polished maps though!
Chaonix 27. juli 2019 kl. 5.35 
Determined to prove my point, I began to create a map. 13 minutes in, i gave up. You have my apologies.
Plant_Boy  [skaper] 26. juli 2019 kl. 14.59 
Hm. Chanoix, have you made any example maps to show what you mean?
Chaonix 26. juli 2019 kl. 8.25 
lazy man's map. minimal effort made.
Cosmic🏳️‍🌈Jester 24. juli 2019 kl. 16.03 
scale seems wack too empty good idea tho
Plant_Boy  [skaper] 23. juli 2019 kl. 14.36 
That may be a bit harder to implement.
Though if you put islands of munitions/fuel connected to larger manpower points, manpowere regions connected, you might be able to implement that idea based on expansion or capture resource and dig in... maybe.
LowFatMilk 22. juli 2019 kl. 20.01 
Another idea; you could throw in some pre-existing guns like artillery or mortar bunkers (some stationary some not) for infantry to capture, have the bigger ones further out which gives players the choice to either focus on capturing linked territory and potentially miss out on these heavy hitters, or rush the guns to secure them early but possibly hurt their economy and territory at the start.
Plant_Boy  [skaper] 22. juli 2019 kl. 15.48 
I'll keep that in mind for version 2 when I get around to it!
Slinkerdeer 22. juli 2019 kl. 15.13 
yeah that would be great, lots of field debris like destroyed tanks and overturned horse carts and other stuff like that not only makes infantry combat way more viable (due to available cover), but its more interesting and looks better
Plant_Boy  [skaper] 22. juli 2019 kl. 14.13 
I'm going to work on a version 2 and try and add some more features and like craters and what not...