Remothered: Tormented Fathers

Remothered: Tormented Fathers

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Remothered - Tweak Guide
By AdayDr1en
Graphics and control tweaks, or fixing stuff
   
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Intro
Game has a lot of visual effects tied to generic UE4 quality settings. This guide shows you how to enable/disable them individually. Unlike UE3, you can change graphics options in menu and any tweaks made in ini's will not be reverted. Ini tweaks override the menu.

The game looks nice, but depth of field is hardcoded and too close (not made with high fov in mind), only edge-smoothing type is TAA (blurry, makes certain people sick). Use this guide to clean up / sharpen the game. Also some control tweaks.

We're editing config files for this. The configs are found inside of,

C:\Users\[your username]\AppData\Local\Remothered\Saved\Config\WindowsNoEditor

Default location for most people.
Framerate cap
Smooth framerate option is recommended to cap game FPS, if you don't use Vsync. Uncapped makes the system components work harder and hotter because these games may push 300-1000 frames. Even for the best systems, this can cause stuttering. Your hardware lasts longer if you at least cap frames to 78-100.

[/script/engine.engine]
MinDesiredFrameRate=0
bSmoothFrameRate=true
SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=5),UpperBound=(Type=Exclusive,Value=78))

Paste the above into Engine.ini

Value 78 or of your choosing.

Make sure to disable Vsync.
Raw mouse input
Inside of Input.ini,

Paste the following

[/script/engine.inputsettings]
bEnableMouseSmoothing=False
LookRightScale=0.000000
LookUpScale=0.000000
bViewAccelerationEnabled=false

[Engine.PlayerInput]
bEnableMouseSmoothing=False
LookRightScale=0.000000
LookUpScale=0.000000
bViewAccelerationEnabled=false

Inside of Engine.ini,

Paste the following

[/script/engine.engine]
r.oneframethreadlag=0

Also helps to disable Vsync.
Visuals and clarity
Add the following lines under [Systemsettings] section in Engine.ini. For most of these, value of 1 to enable and 0 to disable.

r.Tonemapper.GrainQuantization=1
r.Tonemapper.Quality=5


Film grain effect. First line toggles, the second line("quality") controls the grain intensity. Quality options: 0-5.

r.Fog=1

Disables ambient fog in most games. Levels may look darker and flatter than intended, though. Have not tested with OTWD, though.

r.MotionBlurQuality=4

Blur on moving characters/objects and when you turn. Quality options: 0-4.

r.BloomQuality=5

Bloom lighting. Quality options 0-5.

r.MaxAnisotropy=16

Image filtering quality. 0-16. Recommended for games without the menu option.
Visuals + (light)
Can impact performance a lot; Enabling qualities not found in menu or increasing them higher than most games allow. I use this set.

Better shadows, lighting, reflections.

r.LightFunctionQuality=1
r.EyeAdaptationQuality=2
r.LensFlareQuality=3
r.BloomQuality=5
r.LightShaftQuality=1
r.DynamicLights=True
r.DynamicShadows=True
r.bAllowLightShafts=True
r.CompositeDynamicLights=False
r.FloatingPointRenderTargets=True
r.AllowSubsurfaceScattering=True
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSS.Quality=1
r.SSS.HalfRes=0
r.AllowImageReflections=True
r.AllowImageReflectionShadowing=True
r.MaxWholeSceneDominantShadowResolution=2048
r.ShadowTexelsPerPixel=16.000000
r.bEnableVSMShadows=true
r.bEnableForegroundShadowsOnWorld=True
r.bEnableForegroundSelfShadowing=True
r.bAllowWholeSceneDominantShadows=True
r.ScreenPercentage=100

regarding r.MaxWholeSceneDominantShadowResolution= value: should be set to the same resolution, or one resolution lower, higher, or same than your game shadow resolution. Example: 512 (Low), 1024 (Medium), 2048 (High), 4096 (Ultra). Or disable with r.bAllowWholeSceneDominantShadows=False.
Visuals + (heavy)
These are overkill.

r.SkeletalMeshLODBias=0
r.LightFunctionQuality=1
r.ShadowQuality=2
r.Shadow.CSM.MaxCascades=10
r.Shadow.MaxResolution=8192
r.Shadow.RadiusThreshold=0.03
r.Shadow.DistanceScale=2.0
r.Shadow.CSM.TransitionScale=1.0
r.DistanceFieldShadowing=1
r.DistanceFieldAO=1
r.MotionBlurQuality=0
r.AmbientOcclusionMipLevelFactor=0.4
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionLevels=-1
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=4
r.RenderTargetPoolMin=1000
r.LensFlareQuality=3
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.FastBlurThreshold=100
r.Upscale.Quality=3
r.Tonemapper.GrainQuantization=1
r.LightShaftQuality=1
r.Filter.SizeScale=1
r.Tonemapper.Quality=5
r.Streaming.MipBias=0
r.MaxAnisotropy=16
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.PoolSize=3000
r.TranslucencyLightingVolumeDim=64
r.RefractionQuality=2
r.SSR.Quality=4
r.SceneColorFormat=4
r.DetailMode=2
r.TranslucencyVolumeBlur=1
r.MaterialQualityLevel=1 ; High quality
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSS.Quality=1
r.SSS.HalfRes=0
r.EmitterSpawnRateScale=1.0
r.ParticleLightQuality=2
foliage.DensityScale=1.6
grass.DensityScale=1.6
r.NT.PMV.PixelTileSize=8
r.NT.PMV.NumDepthSlices=196
r.NT.PMV.LightInjection=2
r.NT.PMV.ShadowFilterQuality=2
r.NT.PMV.TemporalBlendMin=50
r.CompositeDynamicLights=FALSE
r.FloatingPointRenderTargets=True
r.AllowSubsurfaceScattering=TRUE
r.AllowImageReflections=TRUE
r.AllowImageReflectionShadowing=TRUE
r.MaxWholeSceneDominantShadowResolution=8192
r.ShadowTexelsPerPixel=16.000000
r.bEnableVSMShadows=true
r.bEnableForegroundShadowsOnWorld=True
r.bEnableForegroundSelfShadowing=TRUE
r.bAllowWholeSceneDominantShadows=True
r.StaticDecals=True
r.DynamicDecals=True
r.DynamicLights=True
r.DynamicShadows=True
r.bAllowLightShafts=True
r.ScreenPercentage=100
SMAA anti-aliasing
I have a Reshade config to inject SMAA into the game. The image will be much more crisp than that of TAA(which looks awful even if you try to add sharpening to it), but this will introduce a lot more shimmering.

Add the following to Engine.ini

[SystemSettings]
r.PostProcessAAQuality=0

Here's a link to my Reshade preset that injects the SMAA (paste link in browser, add back the periods),

https://www mediafire com/file/4kzrf5qth12k461/Remothered_SMAA_Reshade.rar/file

Unpack archive to

C:\Program Files (x86)\Steam\SteamApps\common\Remothered Tormented Fathers\Remothered\Binaries\Win64

Toggle the shader with Insert key.

Preset assumes game is installed on drive C: and in default install paths. If it's not, you have to edit the dxgi.ini to reflect that.

These lines,

TextureSearchPaths=
EffectSearchPaths=
ScreenshotPath=
PresetFiles=
Render resolution (super sampling)
Increases render resolution, making the image sharper. This will tank FPS for people not running uber rigs, though.

Inside of Engine.ini,

[SystemSettings]
r.ScreenPercentage=100

For r.ScreenPercentage= value, set between 100 to 200. You could start at 130 or 150.
FOV
By default, the game max can only go up to 90 horizontal degrees. This tweak switches the scaling method so you get a max of 120 horizontal degrees.

Hex editing not needed for this one.

Venture to C:\Users\[your username]\AppData\Local\Remothered\Saved\Config\WindowsNoEditor

Inside of Engine.ini, add

[/script/engine.localplayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
4 Comments
Callchyy 7 Jan @ 10:52pm 
I'll probably try it
AdayDr1en  [author] 12 May, 2022 @ 10:43pm 
hey y'all >

sorry. don't believe so.
hey y'all 12 May, 2022 @ 7:05pm 
I know I'm resurrecting an old guide... but firstly, thanks for the detailed write-up!

Secondly, do you know if there's a way to remove the dirty lens effect that seems to nearly always be present on the screen?
Artel 5 Mar, 2020 @ 5:38pm 
Thank you :)