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Hrakhamar - A Fully 3D DnD Map
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Game Category: Role-playing Games
Assets: Scripting
Tunnisteet: Custom Models, Dungeons
Tiedostokoko
Julkaistu
7.936 KB
11.7.2019 klo 19.26
1 muutos ( näytä )

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Hrakhamar - A Fully 3D DnD Map

Kuvaus
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If you like my work please click the up vote button it helps my work get noticed.
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Here is Hrakhamar my newest and hottest dungeons and dragons map from the Tomb of Annihilation Campaign. Took a short break from working on the Horde of the Dragon Queen maps to get this puppy out.

Originally inhabited by Chultan dwarves, Hrakhamar was abandoned when nearby volcanic eruptions forced the dwarves to flee. With the dwarves absent, a group of firenewts moved in and put the forge to work crafting armor and weapons for themselves.


Explore a fully 3D dungeon with flowing and bubbling lava. Enjoy the animated forge with it's constantly working trip hammer, crucibles and smelters. Find the control levers to shut it down or access the hidden bridge to traverse the lava to a sealed vault.


All levers are interactable for admins and promoted and can be controlled by clicking them
The trip hammer and extendable bridge can be toggled with their respective levers. The vault doors can be opened and closed by clicking on the doors themselves.


If you like this map and want more please check out my other DnD maps at the link below.
https://gtm.steamproxy.vip/id/Searangerx/myworkshopfiles/


And as always if you like my work please subscribe and hit that like button. It helps me get noticed.
24 kommenttia
NightStorm 9.4. klo 16.36 
Hey, love your maps, yours are what inspired me to make some of my own. I see in this map you were able to use Triplanar texturing and also have different painted terrain textures on the same axis. Could you let me know how you were able to do that? I've been trying for a couple weeks to figure it out now.
Levi.EN_331 5.6.2024 klo 12.06 
Great work!
Kitsune 3.4.2024 klo 9.26 
I really love this and want to include it into my ToA Game. Since we're using one world on a different scale its a bit too small unfortunately. Is there an option to adjust the size of the walls which surround the Dungeon? The Size tool does only work for the "interior".
Thanks for the hard work
Evil Jim 28.6.2020 klo 7.50 
Hey, amazing work. I have a qu: I have imported this as an object on my table but there seem to be invisible object at the bottom edge that are interfering with other items of the table. Whatare these and can they be moved elsewhere? :)
Searanger  [tekijä] 5.5.2020 klo 5.57 
@The Monument Guy - Unfortunately fog of war gets wonky. I use 3D cubes that I cover my map with. It's not ideal but it works for 3D maps. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2067461120
The Monument Guy 5.5.2020 klo 5.29 
Absolutely fantastic stuff! Congrats, man! Any hint on using "hidden" of "fog of war". Things seem to be grouped or merged, when I try do hide all the map stuff hide too. Thanks in advance!
ImaTarget 25.3.2020 klo 15.31 
Your maps are the best thing I have ever seen on TTS and I hope you continue making them. I am just worried if I ever use one of them in an RPG campaign any other map I use will be a massve let down for my players They are game changeing!
Alexander 25.10.2019 klo 10.25 
I will simply say this: a massive amount of work was evidently put into this, and it has paid off so much. This map is exactly what you need and more if you want a dwarven dungeon.:steamhappy:
docszoo 26.8.2019 klo 12.50 
I absolutely love the amount of work you put into this. Its amazing and breathtaking. Is there any way that I can work this with one world? It crashes on me when I try to unpack it. Maybe its just the nature of this beast, but its really awesome.
Machiya 23.8.2019 klo 5.53 
Would also be interested in making similar, if you have any workflow hints (lots of experience in 3D, inc Blender/Zbrush/Substance but never a model for TTS... yet). Probably missing the Unity steps.