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Indigo's Reserve : Grants permanent Triple Damage, and triple damage's effect is x3 (+0.5 per stack). I managed to not only Hotwings×2 the Indigo's Reserve, but I also had Maria in my run as well, granting 5 Indigo Reserve for x5 damage effect instead.
Super Antiacids : Once per wave, you can revive yourself or a teammate for free 1 time, and it will not reset red wine. (+1 revive for every stack).
Magic + Trench Gun/Power Rifle/Pump Action + Heal Grenade weapons, Red Wine + Cigar + Absinthe + White Wine + Stout + Tequila + Whiskey + Jagerbomb vices (from most important to least IMO)
1200-2000 health at overheal when you do it right, and rarely you stun enemies.
I remember there being something like that in v1