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Докладване на проблем с превода
Also the input buffer is insanely lenient on these commands, like they're all really easy to pull off. Also they exist as an homage to the SotN spells, and many of these are actually easier than SotN commands, since that game didn't buffer inputs at all (on PS1, the PSP version did for Mist Form's transform input).
Half of the techs in the game are also most QCR based, which is just sliding your thumb on the DPad between down and right/left. If you can't do a QCR, just ignore the mechanic, you're not missing out on anything that'll help you majorly, unless you use Katanas, in which case there's a lot of good techs.
But if you run GS, none of them matter, even the two GS ones that exist aren't worth using.
Anyone having trouble with Orbital Wheel or Crescent Strike, just use your keyboard to macro that and change the delay to 20ms and the forget about the skill after mastering it."
@Serialfox, what do you suggest to have what you said if someone prefers to play the game with a controller instead? If I wanted to play a game with over 100 keys, then it would have to be either a flight, train, or mech/mecha game, not a game like this one. I am a firm follower of the "Keep It Simple, Stupid" way of playing video games.
Anyone having trouble with Orbital Wheel or Crescent Strike, just use your keyboard to macro that and change the delay to 20ms and the forget about the skill after mastering it.