Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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nemo's cheat mod
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Značky: mod, Campaign
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25.942 KB
21. čvn. 2019 v 21.41
19. zář. v 15.37
Poznámky ke změnám (16) – zobrazit

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nemo's cheat mod

Popis
Only for players
Function:
--Increase income
--Troop Enhanced
--Enhanced agents
--One round of construction and research
-- Improve recruitment
-- Better public order
--Enhanced weapons, shields, ships, and horses
--More ammunition
--The success rate of AI's agent is 0

This module is compatible with most modules and DLCs.
If the module fails to work properly, please try adjusting the module loading order.
Enabled in the launcher, this module should be at the top of the loading order.

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If you think this mod is too overpowered, you can try the following one:
Strengthen player factions
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3562239129

Recruit elite troops
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561240968

仅对玩家生效
功能:
--增加收入
--部队强化
--加强的事务官
--一回合建筑与研究;
--改进招募
--更好的公共秩序
--加强的武器、盾牌、船只、马匹
--更多弹药
--AI的事务官成功率为0

此模组与大多数模组和DLC兼容。
如果模组无法正常工作,请尝试调整模组加载顺序。
在启动器中开启,此模组应在加载顺序的顶部。

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如果你觉得这个mod太超模,可以试试下面这个:
强化玩家派系
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3562239129

招募精英部队
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561240968
Počet komentářů: 138
Erik Heinrichs před 50 minutami 
It seems like the divide and impera mod was the problem. When I use your cheat mod in vanilla mode, the navy recruitment function works normally.

Hmm.

What could have been the problem?
Erik Heinrichs před 1 hodinou 
The 'navy recruit capacity increase' feature doesn't seem to be working properly. I think we should look for something other than 'in_all_your_sea_regions'. For reference, I'm using your mod with the Divide et impera Mod.
Ratzinger 24. zář. v 10.25 
I see a lot of people already asked the same question but there re no response to any
lol why ignore
Ratzinger 24. zář. v 10.24 
Hi, could you please advise how to actually use the mod?
I subscribed and can see it in the launcher, the mod shows as active —
I run the campaign, but what’s next? How do I access or use its functions?
Crads 23. zář. v 11.23 
I wanted to update you on my experience and thank you for updating the mod. I am still crashing on load up to attack a settlement. The loading bar starts and then the game becomes unresponsive. I resubbed to your mod to test it out and had no other mods running at the time. Thanks!
o_0  [autor] 19. zář. v 15.51 
Some modifications have been rolled back
Crads 19. zář. v 7.28 
The crashing seems to be intermittent but this mod is crashing the game. So far it has done it mid-battle and pre-battle loading. I tested it a few times with a save right before a Town Siege and no matter what the variables were, if I attacked the town, the game would crash in the loading screen to the battle. To add, I have used this mod for years and never had a problem, this seems to be something that changed recently. Love the mod and I hope you are able to fix since this is the best one of it's kind.
adrianpiontkowski 13. zář. v 1.40 
please update. crashes every time I battle
o_0  [autor] 5. zář. v 17.58 
Some errors may not be reproduced locally. The last solution I can think of is that you create a new Mod Pack with RPFM and export all the data in this Mod to your new pack. It may be a problem with the character encoding.
skullz 5. zář. v 9.19 
still crashes, can't load into battle @o_0