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Poeple come to play. Most of them will be okay with orders, but some other are more retractive, or at least want to try their way first. Giving orders anyway works way better after a bad performence.
About the 11th item; I'd advice to just play the first match, see how it goes, and then make corrections if needed. Item 11 is true, in the sense that the Commander (the one that proposes the ship) has last word - you disagree, leave his/her ship. But on the other hand, the commander must at least assume that his crew have a basic understanding of the game and their own experience, too.
I hate it when I board a ship in the lobby, and the Commandeer immediately tells me me to change role and dictactes all tools I should bring. When it happens, I politely leave.