Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
I was never 100% happy with the way this map looked, I wanted it to be bigger with fields around it etc but Unreal Engine is a bitch sometimes to work with, definitely with static lighting & thousands of trees.
Hank aka VRCheck, the maker of DOG is working on a Battle of the Bulge map which is somewhat similar but less foliage I guess. You can see his progress on the Pavlov VR or Pavlov PUSH discord, it's pretty neat but more "fantasy".
So yeah maybe in the future I'd recreate the map but way bigger but I doubt it. I'd most likely rather make a fantasy map with lots of trees & for modern combat instead.
On the Pavlov discord you can see the progress of making this map
Looks like it, for me at least
And for 5.1.1 version ?