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报告翻译问题
I do recommend putting tooltips inside the config if you can, stating the defaults and what exactly they do. This isn't the first mod I've seen have the defaults be different from what they were set.
Or don't, I'm not your mom lol
Idk what's up with defaults in your case. You're playing 1.6 right?
- first option relates to grass specifically, it's not "yield" based plant. Base value is 100% and it's normal (like vanilla);
- second option relates to the chance to destroy GRASS if it's depleted (if growth progress goes bellow 5% after consumption);
- third option relates to yielding plants. There are two types of yielding plans - that get destroyed after harvesting (I call them crops) and that are not (let's call them bushes). So when it says "50% efficiency" it means animals will consume double the nutrition value form bushes than they get from it (removing appropriate growth value from a bush). And if it's a crop, the crop will be damaged by the direct percentage stated (aka 200% damage done). 200% done and 50% efficiency are interchangeable values in that context.
Either way, I just want to know what to put them for default anyway. And seeing as I can't set one of them below 100% despite you saying it's 50% by default, then saying they don't go below 100% by design.. I'm confused on what they are supposed to be by default.
These are source values
Scribe_Values.Look(ref multiplier, "multiplier", 0f, false);
Scribe_Values.Look(ref consumeChance, "consumeChance2", 0.05f, false);
Scribe_Values.Look(ref yieldDamage, "yieldDamage", 0.25f, false);
3rd value is damage done. Scale goes by formula 1f + yieldDamage*4, so minimum damage is 100%, and maximum is 500%. And default "if previous didn't exist" is 0.25, it translates into 0.25*4 aka 100% extra damage, making it 200%. So it doesn't appear that your config was that fresh.
Also can confirm, values can't go bellow 100%, it's by design.
Unless these are the values set *after* your proposed defaults, which if that's the case you should give tooltips in the mod settings to clarify that.