Hell Let Loose

Hell Let Loose

139 ratings
A4 sheet for ARTY
By happyapilot
Quick printable A4 sheet to help convert range into mills.

For those that haven't got a second monitor and or other electronic device to bring up a arty calculator..
this is just the old fashion way of doing it.. pin it up next to you monitor and dial in the target.

A artillery conversion chart similar to what you find in game when your in the gunner position.
except this A4 sheet gives you ranges in 10 meter instead of 100 in game.

if you open the printable A4 sheet in browser you should get the big picture.. save that
and open it in windows as a jpg.. you should be able to print it without a problem.

S~ Happyapilot

(ps. 2 errors that need fixing on the new A4, see U10 text for which errors)




3
10
2
   
Award
Favorite
Favorited
Unfavorite
Update U10
With the official release of U10 Hell Let Loose has gone out of early access..
We now have the russians joining the war and with that there was a difference on how to range in the guns as allied and axis mills where not the same as the russians.. in short there was a chap online who put down the russian conversion online and I adapted it into a easy to print A4 sheet.

The new layout will help you finding your range quicker and easier than before.. at least it seem to work for me so I hope you'll have the same experience. it also comes with a quick wink to my IL2 NoseArt collection days as I've added 2 vintage looking nose-art in the lower right corner for nostalgia on my part.

You can click on the sheets and open it in your browser save it and open it on your pc and you should get the option to print.

If you got a laminator then I suggest laminate both sheets into one and you can easily stand it up and next to a monitor or someplace else.. and it's protected from spills that can occur from the gunshot blasts !

Use at your own risk, numbers may have been rounded up and down accordingly.

1 grid on the map is 200 x 200 meter, arty sheet is 10 meter increments with easy to 10 - 50 - 100 highlights..

offcourse you can use a phone and calculator, this might be handy if your looking for another way.

Enjoy!


S~ Happyapilot

ps. there is a slight misprint on allied chart..1330m should be 686 instead of 586.. just found out. so much for quality control. update 2, found another error.. 2 in total hope to update in near future.. only 1 digit error..

HLL artillery range conversion chart A4 format RUSSIAN & ALLIED ARTY (allied/axis same chart can be used)
Why would you play artillery?
- It's a team multiplier in terms of firepower and can be highly effective when players work together,
from commander to squadleader and artillery crew.

- I think it uses less resources than let say an airstrike.. yet that is unconfirmed at this time.

- you've got time for some tea between fire missions

- Nothing beats the cheers and elation of friendly troops when they find themselves about to be
overrun or outnumbered by the enemy. And they see the enemy to their front being wrecked
by huge explosions.. only the incomming sound of the shells alone can cause shellshock!

- You get to save a sector by denying the enemy to get a foothold in a strongpoint (circle).

- You can clear trenches in front of friendly forces, this requires a lot of teamwork and
communication.

If you are doing a good job as an artillery crew
one can expect to receive a compliment in the form of the enemy showing up behind the lines with
the sole mission of silencing the guns and it's crew.


After action report..

US ARMY ARTILLERY UNIT
3rd of October , Area around FOY
1 gun, manned by Gunner: Beatle and Commander/loader: Happyapilot
Destroyed: infantry: 118 / Garrison: 8

We helped the team stop the jerries when all was lost and drove them back north.. our action denied the enemy to hold a point and to re-capture a point.. giving our boys on the frontline time
to turn the tide of battle..

special thx to all the squadleaders / commander who helped us locating the enemy, and getting us the ammo supply we needed as our barrels where burning out due to the hvy firing.. we couldn't have done it without you..
tips and tricks for new players
Arty sqd commander role: tips and tricks..

When Firing, adjust the barrel of the gun slightly, the more you adjust the wider the spread of rounds on target will be.. on the A4 I wrote to clicks indicating.. the 2 ticks left and or right, up and down after each shot..it all depends where you want your shots to land. I chose to use 2 clicks/ticks or presses on the keyboard to get some overlap, in case you have wounded someone the second shell might get him.

experiment with this on a empty server, take squadleader role.. place markers on edge of grid and or circle and see how it will look when in the gunsight view, try it out and see what you like.

Communicate with commander, own squad and other squad leaders.

Know you squad callsign and call it out when talking to commander and or other squad commanders. (there is a reason people use this in real radio communication :-)

Place markers and call out the range, ammo type and how many shells for your arty squad on the guns. (we have great new markers, if you are a SL, place appropriate request arty marker that will help a lot)

Watch the map, most time friendly units have a habit of rushing a point while arty shells are on the way, be prepared to call cease fire and let friendly units know.

One arty shell is 3 ammo supply points, a smoke shell is if i remember correctly 5 ammo supply points. (17-09-2019 current game state)

You can swivel the gun in the loaders position.

Be carefull not to put down to many markers, as a gunner it will be harder to get a good bearing
let alone see the distance on the marker using his gunsight. (distance shown also in map view)

Ask friendly squad leaders if they need any arty support.. you should be able to see friendly SL markers concerning arty/fire mission (thank you developers)

If you happen to be a 2 man squad, as a commander take up the loader position you can still reload the gun while watching the map at the same time.

For more ADVANCE GAMEPLAY, make sure you can set your own markers then get into contact with recon teams and or other squad captains..on command net and ask if they are familiar with relaying enemy positions on the map using the grid referrence..

Meaning taking a square of the map and divide that into numbers that are similar to your numeric keypad. it should look like this.. (not your mobile phone)

7
8
9
4
5
6
1
2
3

as you can see the numbers make up a square and if you get a fire mission request "this is baker squad I got enemy in ... GRID H 5 KEYPAD 3 you know its in the lower right corner of that GRID.

You can then as a commander place your own marker (defend/fire support) on keypad 3 and fire off 3 rounds.. if possible communicate with spotter if rounds are on target, if not adjust otherwise check ammo and

if you got enough ammo resources send another 5 shells upon the enemy.
It can't hurt to communicate what you see on the map, like buildings, forest, roadcrossing etcetera.

(special note!, I use the keypad numberpad system that you will find on your PC.. there are more correct way of doing things.. like realistic artillery coordinates yet I try to follow the KISS system
and since this is a PC game I reckon the majority will be using a keyboard and mouse)


For overall best performance you need 2 man on a arty gun, a commander that can give you fire support markers and you'll be a major asset to your team clearing out the enemy.. this can lead to some memorable moments and lots of fun. it will also require some patience as it won't all be action, some waiting is part of playing artillery.

INTERDICTION FIRE.. while waiting for calls from the frontline, drop 1 to 2 arty shells on suspected enemy map positions where you think the enemy might have build an Operation Point or Garrison.
See this as harrasment fire and only use this when you got enough ammo re-supply coming in (ammo resource nodes)
SMOKE FIRE.. lay down a line of smoke in front and atop the enemy to help your team.

There are many ways you can employ smoke; for example it can:

shield friendly troops
highlight enemy locations
be used to deceive the enemy
disorientate troops in close quarter battles

Just make sure you have enough ammo resources to warrant it use as they are require more resource points in relation to HE shells.

Keep an eye on the resources ammo!,
you don't want to let the team run out as it's also needed for other things.. and kindly ask the frontline troops if they can get some extra ammo resource up so you can keep supporting them. (you will find the ammo resource counter upper left side on map screen)

tip! Be patient.. look at the map and try to anticipate enemy movement by looking at friendly icons, which way are they facing, are they dissapearing from the map (KIA) do you see red skulls (enemy KIA).. are there more enemies about. what if i where to shoot what chance is there that friendlies will move to point a shell is flying to.. warn friendly units if you fire danger close!

Don't ask what your team can do for you, ask what you can do for the team!

Wishing you all good luck on HLL virtual WWII battlefield!

S~ Happy

HappyProductions
Recon Squad the ideal artillery spotters.
Ok, you are reading this section so I'm presuming you're one of those silent operators that will try to sneak into enemy territory, gather intelligence and relay vital troop movement to the team.. and kill the enemy ofcourse.

Try to set up your Operation Point a bit further to a flank then your enemy is willing to go flanking himself.. that may mean running a mapgrid further yet the chances you remain undetected will increase.

Keep in mind that the germans have a radio antenna on their radio's that can give away it's position.
So try to find something that can obscure that antenna as much as possible.

Don't try to shoot in the close proximity of your operation point (radio spawnpoint) as the current game gives away your position by the red eclipse that the enemy soldiers sees when he get hit
it's like a homing beacon to enemy soldiers. So use your distance as an advantage at all times.

Now this brings in a challenge when you see an enemy radio
(operation point) or the command table (garrison).. if you rush in you have a high chance of being detected and or killed.

In order to take it out, use your wits and those artillery guns to take the enemy out with the least amount of effort.

First thing, tell your sniper not to shoot at the spawnpoint, anyone getting sniped at a spawnpoint will be start looking where that fire is coming from.. tell him he can fire when artillery is hitting the target this way his shots are covered and he is less likely to be detected.

Take out your binoculairs and see if you can get a direct marker on that enemy OP or GARRISON.
Press that VOIP command button and get the message out to the team what you have discovered and ask for a fire mission on set target..

(keep it as brief as possible and wait your turn if command chat is busy)

An example can be;

Command this is Recon (EASY) enemy garrison on fire support marker grid hotel five keypad nine, request fire mission, over.

Or Artillery this is Recon (EASY) , requesting arty on enemy garrison grid hotel five keypad nine, left of building, over.

Ask the commander to put a team marker on your marker so everybody in the team can see it.
This will be the most accurate fire mission you can give to your team.. any artillery operator can send one or two shells taking out an enemy GARRISON..

If you have no commander available you will have to mark your target, then look at your map and relay the information to the artillery..

You start by looking down at your pc keyboard and there you will see on the right hand side the numberpad.. picture this as a square

7
8
9
4
5
6
1
2
3


If you where to imagine laying this grid over the square you are looking at.. for example H5, pronounced Hotel Five ..

And you see your marker in the upper right corner..
you can call out Hotel Five Keypad Nine ( H5 KP9 )

This will let you artillery know they should be focussing on that area and by doing so you increase the chance artillery will be on target.

Couple that with landmarks visible on the map and any artillery squadleader can place a mark on target with your help.

If your marker is between two numbers, just relay that information..
Hotel Five in between KP9 and KP6

Now there is a more detailed system with more numbers like what they use in real life, yet for the sake of adhering to the KISS sytem and my limited knowledge on that I will leave it out.

I don't think in this current game state that you are able to destroy resource nodes and operation spawnpoints with artillery..
I can confirm you are able to destroy garrisons, tanks and infantry by calling in artillery.

Good luck on the battlefield!

PS. this chapter was prompted after my first game as part of a recon team, where our main goal was to stay alive and help our team.. we managed to do some serious damage to the enemy war effort while keeping our unfortunate deaths to a minimum. I found it highly enjoyable and will try to get more experience in helping our team and the soldiers back at artillery to defeat the enemy!

REWARD TEAMWORK, TO PROMOTE TEAMWORK

Don't forget you can support any player by hitting that tab key and opening that squad screen, open the list of names and press that 0 in front of a players name..it will turn into a 1 and that player now has been rewarded with +10 percent

( you have to be quick as it's still needs some work as it dissapears way to quickly)
New map markers!
With the new patch, we have gotten a few more new map markers.

Each SquadLeader (SL) will be able to place down a request artillery marker on the map.

This marker will only be visible to all SL and the Commander. (not the infantry soldier on the ground).
So SL warn your team if you see a request artillery marker there may be a few rounds heading to that location.

If your playing as a SquadLeader and you have people in your squad doing artillery they won't be able to see the request artillery marker, you will have to use another one.. attack and or move might be a good option. (inform your squad about the intended use of that marker to avoid friendly fire accidents

friendly fire! disclaimer[i.redd.it]


Another interesting thing to note is that with the new ping system, you can quickly get a feel for range by placing a ping marker down.. this can be very usefull if you want a quick fire solution close to the marker you have placed..

This will also enable anyone not being a squadleader to deliver artillery with a great amount of accuracy by using the simple ping method.

It can truly be something to behold if you can land artillery danger close to friendly troops..
just make sure you have the go ahead from the troops on the ground on the receiving end.

New to artillery.. check out these video's on artillery






38 Comments
Kalkül 28 Oct @ 11:31am 
just open steam overlay and use the browser for google hll arty calculator and use it in game with a few clicks
happyapilot  [author] 24 Aug, 2022 @ 11:05pm 
one digit is wrong somewhere, but you will see it if you look at it.. but other than that the charts work.. just keep in mind.. Another Round is the RUSSIAN guns and CHALK UP THE SCORE is the US and GERMAN guns.
cm138 24 Aug, 2022 @ 4:01pm 
is this up to date like the artillery chart ?
Kyook 19 Oct, 2021 @ 4:12pm 
Always thinking about if I should try artillery or not, luckily I have a printer and might print out these sheets sometime and practice in dead servers.
Tanker 16 Aug, 2021 @ 8:17pm 
Thanks for the update happy. :)
happyapilot  [author] 16 Aug, 2021 @ 7:36am 
new update! try at your own risk :-)
Tanker 19 May, 2021 @ 9:50am 
Happy, how do I print the artillery table that you made? I can't figure out how to download it or open in a browser for printing.
Tanker 18 May, 2021 @ 7:17pm 
Great guide Happy. Very professional.
Прапор116rus 14 Jan, 2021 @ 10:42am 
Thank you!
happyapilot  [author] 14 Jan, 2021 @ 10:34am 
no worries feel free to use it.