Pathologic 2

Pathologic 2

233 ratings
Achievements
By Нацгуль and 1 collaborators
I didn't find any other guides around, so I've started my own.
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This Guide is WIP 95%
I'm hunting for the rest of the achievements right now. If you know any unmentioned info, please contact me or write a comment.

Because of the open-ended nature of Pathologic 2, this guide does not account for all game states. Dates used in this guide generally refer to when an activity is first available.

Русскоязычная версия: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1768830881
Inevitable Achievements
There are 10 "Tick-tock" achievements, just survive till the mentioned day and you get it.


Ticking Away
You will get it when you finish the introduction.


Alarm Bell
Appears on Day 3 after 7pm, you definitely won't miss it.


Comes the Inquisitor
She will come on Day 7 at 7:30am.


Comes the Commander
Start Day 9.
Side Quests
Heavenly Train
After 6pm on Day 2 or later you can meet a group of kids at the Station, they will explain to you how to summon a ghost train. Follow the nearby train track that curves westward and wait at the end of it.




Victoria's Trace
Starting on Day 4, you will hear piano music from random houses around town. Go inside and speak to the NPC inside to start the quest. Do this two more times to unlock the achievement.

More Than Meat
On Day 6 in the Backbone grocery you can find Big Vlad. Advise him to close the meat shop.

Magic Lantern
On Day 3 or later, go to the Nutshell with one piece of metal scrap in your inventory. Fix the lantern for them.
Dialogues
Carpetbagger
On Day 1, you will meet Bachelor at Rubin's apartment. When you leave the house a group of kids asks for your help. Return to Bachelor and insist that he should help 'em. You must do this before going to Notkin's warehouse for the first time.

Mute Curse
Starting on Day 2, speak with Maria and Capella at the Nutshell. Leave the building; Clara will be awaiting behind the door to curse you.
Additional Achievements
On the Run
Complete Grief, Rubin, Notkin, and Lara’s quests on Day 1 before 8pm.


In Kind
On Day 1, speak to the girl sitting on the box in Notkin’s warehouse; she’ll give you toast and milk. On Day 2, speak to her with toast in your inventory.

Fate No More
On Day 1 go to sleep. Let the bandits kill you during the trainyard dream.


We're Only Looking
Sleep on Day 2 and witness the door dream. Turn around from your starting position and speak with Measly and Thrush.

Rotten Tooth
Talk to Sticky on Day 5 to receive the quest to speak with the Chemist in the Bridge Square. Speak with the Chemist and then with Victor. After that, find the house with Maria and speak to her.





Another Sky
Climb up the stairs of the Polyhedron. Available starting on Day 8.


Farewell
Receive the quest to speak with Aglaya after 8pm on Day 10. Agree to flee with her and then meet her at the train station after 2am on Day 11. Walk back to town after the following events.

Dream On
Witness all dreams during a single playthrough, including:

  • Day 1: Trainyard dream
  • Day 1: Rat Prophet dream
    To witness, sleep after 2:30pm on Day 1 without having completed all quests involving Grief, Notkin, Lara, and Rubin.
  • Days 2–5: Door dream
  • Day 3: First herb bride dream
  • Days 4–11: Theatre dream
  • Days 5–6: School Dream
  • Days 5–6: Termitary dream
  • Days 7–11 Murky dream
    To witness, either let Murky's "friend" take her or do not go to the Crowstone in the evening of Day 6 and the early morning of Day 7.
  • Day 7: Second herb bride dream
  • Day 10: Abattoir dream
    Must have completed the Abattoir quest available on Day 9.

One for All
Speak to Lara, Grief, and Stakh during the Diurnal ending. To keep all three alive, you must make sure that neither Lara nor Grief die from the Sand Pest. You also must test the Panacea before the Inquisitor's arrival on Day 7 and must speak to Rubin in the Train Station on Day 11. Last, you must complete Lara’s quest on Day 10.

No Reflection
Speak to all reflections, including those of:

  • Day 1: Grief
  • Day 3 early morning: Aspity
  • Day 5: Alexander and Katerina
  • Day 7: Oyun
  • Day 10: Aglaya
  • Day 10: Lara
L'appel du Vide
Become infected and you will hear the whisper of the Plague.


Clockwork
Save the game in the Cathedral by using the hourglass on the second floor.


Whee!
Ascend the Polyhedron starting on Day 8 and leap off from the point marked by the origami crane.

Doctor's Risk
Test the Panacea on yourself. Best way to do this—when you meet Murky's "friend" on Day 6 after sunset. Tell Changeling to infect you instead of Murky, then heal yourself. Two birds with one stone.


Adam
Name the Albinos during the Abattoir dream available starting on Day 10.


Three Graces
Speak to Anna, Eva, and Maria over the course of Days 4 through 6.


Umbilical Cord
On Day 6, speak with Measly and Thrush at the train platform and pick the dialogue option that suggests that you know someone who can help destroy the train tracks. Speak to Grief, and then meet him on the tracks after midnight on Day 7.

Parcels of Life
Save two infants from plagued houses and turn them in at Town Hall during Days 4 and 5.


Tag
Trade with children twenty-seven times.


Not a Dream
Complete the Abattoir quest available on Day 9 with Living Blood in your inventory.


Nocturnal Ending
Destroy the Inquisitor's orders on Day 11.


Diurnal Ending
Deliver the Inquisitor's orders to Block on Day 11.


Late
On Day 11, reach 10pm without picking up the Inquisitor’s orders.


Deal
Die seven times, accept the Fellow Traveler’s offer, and then finish the game.


His Grace
Complete Grace's quest on Day 7 and then tell Dora to send Grace to a safe place in town. Afterwards, speak with Grace at Peter’s house.

Wonder Bull
Buy the Wonder Bull on Day 1 and speak to it on Day 11.


Pantomimes
View the pantomime at the Theatre every night from Days 2 through 11.


Big Heart
Speak with Zurkhen’s Big Chamber while infected during the Abattoir quest on Day 9.


Clear Conscience
On Day 2, speak with the member of the Kin sitting on the cart outside the Termitary and accept his money. Go to Aspity’s during the early morning of Day 3; speak with the Kin member again and agree to return the money.

Imago
Finish the game without adjusting the difficulty slider.
47 Comments
dipshit 24 Mar, 2024 @ 1:18am 
for Clear Conscience you don't even need to wait for Day 3 early morning, just head straight to Aspity's hospice and the kin who gave you money is there (sitting on the bed)

interact with him and hand the money back for the achievement
Bzz999 22 Nov, 2022 @ 7:11am 
"Three Graces

Speak to Anna, Eva, and Maria over the course of Days 4 through 6".

I talked to Maria on day 9 and still got this achievement.
Unseen 10 Aug, 2022 @ 8:17am 
Ok so basically to get the dream on achievement I gotta let the dirty brat murky die right? Anyone else need to die or not die for these?
Unseen 17 Jul, 2022 @ 3:43pm 
Great guide really helpful.
Ator 21 Feb, 2022 @ 9:43am 
I've been using this guide. If you want you can incorporate the info from that eventually.
{LINK REMOVED}
What I like about it, is that at the bottom it has a list sorted by days rather than by achievements, so during a playthrough you can just consult the section for each day and see what you need to do on that particular day.
StrayDogFreedom 6 Jul, 2021 @ 1:55pm 
there are four achievements that I have left to get which wouldn't be too difficult but I have 0% motivation to get them because only bad people would do so.
Eu sei agora 17 Apr, 2021 @ 1:59pm 
man, i need to witness all the dream in a single playthrough? and the pantomines too?
pathologic_2 11 Mar, 2021 @ 3:40am 
I created my own achievement guide playlist on youtube
https://youtube.com/playlist?list=PLX3uI0JEAZHSSXN6R1T4NS50EZ_CMEVd0
Rafaelts 27 Dec, 2020 @ 11:25am 
Finished the game on the "Imago" difficulty but did not got the achiv.
Kinda sad.
(No, did not touched the sliders).
ElseWait 10 Dec, 2020 @ 9:04am 
It might be worth noting that the option to tell Measley and Thrush that you might know someone who can destroy the tracks for Umbilical Cord is only available if he's healthy. Spent a good 20 minutes thinking I missed a dialogue option before I went back and cured him to see if it changed the dialogue.