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Like i guess i can just pretend im playing the game and click stuff not really understand the mechanics or what unit is good for what. Which by contrast seems like a easier way, sure it will add some difficulty as i get slaughtered by rushing in units weak to another. At least i wouldn't want to roblox trying to read the unit details. So needlessly painful especially in a depth potentially complicated game with many different mechanics, like if was super mario, whatever i guess.
I don't know if the following is true but i *feel like* it is: if you sell a good amount of food to a faction for some time they eventually becomen dependant on it and you can always increase the cost of it every 10 turns