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@Shad I also use the method of shooting my bushwackers against turrets to one shot them
1) Spooks can teleport out of a locked room if they see you through a window.
2) Juves are small enough to enter the ventilation ducts. A locked compartment with an open vent isn't gonna hold them.
3) A bunch of Tourists going pop all at once can kill ANYTHING.
4) When using the rifter, you don't need to see the destination where you want to send the enemy. That means you can lock a door and then "release" the citizen behind that door after it closes.
The Out Patient = Single shot of roaster usually does the trick. Or spike them.
The Tydybot = Zap them and then shoot them. They ignore Kittybots. But a field of grenades, clusterflak or bushwackers can do them in, but they do have a lot of HP.
The SecBot = Same overall strategy as the Gunpoint. Warbots do regenerate, so you'll likely want to use something other than the regulator on them. Two upgraded bushwackers can usually kill a Warbot. The Warbot can be worth merits but the issue is you have to get a peeper to see you first, as the hack button is on the behind of the Warbot, which isn't accessible when it is in the recharge booth.
The Pirate = Scrambler is best strategy. Rifter can be useful if you are on a ship with a buzz droid airlock. Rift them inside the airlock and vent them into space. If a pirate doesn't see you, you can Spike them to death. Frontal Assaults usually result in death, so unless you have a zapper and a nebulator I wouldn't attempt it.
The Zec = Grenades bounced off ceilings or walls makes short work of them. Tricking them into walking into fire or getting shot from behind by a fellow Zec. Or rifting them into a fire. Or rifting them on the other side of a locked door.
The Peeper = Zap them and then shoot them. Or just shoot them. It should be noted that if you have an allied Security Bot, with no Peepers, it doesn't go to specific areas to attack enemies there.